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Hello folks,
I am the author of Bishop3D, a POV-Ray modeler for MS-Windows platform. For
a series of events I was forced to put that project on hold but now I’m back
at it.
Approximately six months ago I slowly started to work on a new version based
on Qt (http://qt-project.org) and Bullet physics*
(http://bulletphysics.org).
After some considerations about my progress rate, I’ve decided to release
the project under GNU GPL V3 license hopping to get it completed sooner than
later.
Please, don’t get me wrong; I *am* actively working on that project on my
spare time and eventually it will reach a beta release milestone - but I can
use some help to get there faster :)
If you are interested please check bishop3d.com/blog/archives/237
The current Bishop3D version is now freeware, free as in free beer - there
is no point in making it open source since it is based on Borland (now
Embarcadero) proprietary tools.
Best regards,
H. Arnaut
*the integration with Bullet physics is not done yet but the changes in the
modeler kernel in order to support such integration are already in place.
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Hi Hugo,
Good to see that you are still with us. :-)
I will help in any way with testing.
--
Regards
Stephen
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"harnaut" <hug### [at] bishop3dcom> wrote:
> Hello folks,
>
> I am the author of Bishop3D, a POV-Ray modeler for MS-Windows platform. For
> a series of events I was forced to put that project on hold but now I’m back
> at it.
....
> Best regards,
> H. Arnaut
....
Thank you for the update, I still actively use Bishop3d.
Stephen S
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Hi guys,
nice to see you again. Sorry for the long hiatus.
Once again, thank you very much for all your help and support.
Regards,
Hugo.
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On 26/09/2014 23:00, harnaut wrote:
> nice to see you again. Sorry for the long hiatus
Just glad to know that you are alive and well.
--
Regards
Stephen
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