I guess you'll like it (as usual :D).
- Scenes with lots of fading light sources are now sped up, by computing
such lights' influence only within a certain radius (depending on
brightness, fade parameters and global adc_bailout by default).
- Animations can now be parsed much faster by storing data in a new
flavor of variable that sticks around across frames. Kudos to Christian
Froeschlin for this one.
Get the Windows binaries or the source code here:
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