Changes since version 1.7.11:
# The subdivision preview now approximates (pretty much) the final
subdivision level. The refinement of this preview can be set from a menu
# A lot of the time, Bones were too being drawn too small to be of much
# When Bone display was on, and there were Bones in the model, many of
the on-screen objects would not highlight when the mouse rolled over
# You can insert a cube from the main menu or the context menu. The cube
runs from <-1,-1,-1> to <1,1,1> and its edges are parallel to the
# You can now extrude or inset a single face (from an item in its
context menu). A gadget appears that allows you to adjust the amount of
extrusion or the scaling of insetting.
# The gadgets for Bone scaling and Bone translation now look and operate
# The display is now drawn with anti-aliasing, to improve its overall
# Some of the global variables have been moved to a class built for
holding application-wide data. This currently has no effect on the user
experience, and was instituted in order to support an upcoming feature.
# The dotted lines that once showed Bone dependency have been returned
# Building the skeleton has changed quite a bit. While in this mode, the
most recently-created Bone will turn as the mouse moves, and clicking on
an existing Bone will cause that Bone to be made the parent of the next
Bone created while in Bone adding mode. The mode for adding bones can
now be entered from the context menu for the highlighted bone.
# When the mouse is over the end knob of a Bone, the rotation gadget for
that Bone will be displayed. If you make any use of this gadget, it will
remain visible and usable until you right-click it away.
As always, the application and source can be downloaded from:
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