Changes since version 1.7.10:
* The way Bones are drawn, the way Bone dependency is depicted, and the
rotation tool for Bones have all been changed greatly. You can now
rotate a Bone by individually dragging its coordinate axes, or by
dragging its end knob.
* When reading an obj file, extra white space before a field caused the
field to be read twice. Fixed.
* The old C-style method for representing points and vectors (namely,
three-member arrays of float values) was replaced with code that is more
object-oriented. The code that handles the analytical geometry has been
simplified, greatly so in many cases.
* If a Bone is highlighted, and the user clicks the Add Bone button, the
highlighted Bone becomes the parent of the first new Bone.
As usual, the binary and source can both be found here:
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