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I fixed two bugs in my modeler:
* When two vertices were merged, the redundnant edges were not getting
deleted. This caused the surface subdivision preview to look wrong.
* My header files are not terribly organized, and this was causing one
of my #defines to collide with a struct definition in wincon.h . Since
I never used the struct in question, I worked around this by editing
wincon.h, but now I adjsuted the headers so that the standard includes
get called before my own stuff.
You can find this wonderful ware at:
http://www.geocities.com/evilsnack/lionsnake.htm
Regards,
John
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