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Ive <ive### [at] lilysoft org> wrote:
> visit
>
> http://www.lilysoft.org/CGI/SR/Spectral%20Render.htm
>
> for additions and changes, have fun
>
> -Ive
Just stumbled across this site...I was wondering if you could use this to do
wavelength-dependent Rayleigh scattering (like we have in our real atmosphere,
for example), by specifying an array of colors or density multipliers for the
different wavelengths and then selecting based on WavelengthIndex, so you'd have
something like:
scattering {1, scattr[WavelengthIndex]}
I'm wondering if you had something like this if you could simulate the red
sunset/blue sky effect you get when the light from our sun interacts with our
atmosphere.
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