POV-Ray : Newsgroups : povray.news-submissions : How to avoid the artifacts about height_map? : Re: How to avoid the artifacts about height_map? Server Time
21 Mar 2023 13:22:38 EDT (-0400)
  Re: How to avoid the artifacts about height_map?  
From: MichaelJF
Date: 5 Jan 2013 13:55:00
Message: <web.50e87701d45462da7312b7a90@news.povray.org>
"MichaelJF" <mi-### [at] t-onlinede> wrote:
> "Terry  Chen" <nwp### [at] gmailcom> wrote:
> > I'm a rookie in pov-ray, and want to use height_map for water-simulation, I
> > tried to use "intersecion" on the height_map,box objects, but caused strange
> > artifacts, but I don't know how to solve it? Could someone help?
> Meshes are not the best approach for water simulation (a height_field is a very
> simple kind of a mesh). That does not mean that meshes are not suited
> completelly to simulate water (see La Lument by Marc Lacquier, POV-Comp 2004,
> who shows impressive results with meshes). Better suited are isosurfaces. Chris
> Hormann has given an excellent tutorial about this issue:
> http://www.imagico.de/pov/water/index.php?lang=de
> Best regards,
> Michael

Sorry, I must correct myself, Marc used an isosurface too.

Best regards,

Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.