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"MichaelJF" <mi-### [at] t-online de> wrote:
> "Terry Chen" <nwp### [at] gmail com> wrote:
> > I'm a rookie in pov-ray, and want to use height_map for water-simulation, I
> > tried to use "intersecion" on the height_map,box objects, but caused strange
> > artifacts, but I don't know how to solve it? Could someone help?
>
> Meshes are not the best approach for water simulation (a height_field is a very
> simple kind of a mesh). That does not mean that meshes are not suited
> completelly to simulate water (see La Lument by Marc Lacquier, POV-Comp 2004,
> who shows impressive results with meshes). Better suited are isosurfaces. Chris
> Hormann has given an excellent tutorial about this issue:
>
> http://www.imagico.de/pov/water/index.php?lang=de
>
> Best regards,
> Michael
Sorry, I must correct myself, Marc used an isosurface too.
Best regards,
Michael
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