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On 05/01/2013 6:54 PM, MichaelJF wrote:
> Sorry, I must correct myself, Marc used an isosurface too
Isosurfaces can make good water but they are time consuming to render.
It might be an idea if Terry looked at Tim Nikias's No Lights site. Tim
created a set of macros to simulate an animated liquid surface.
http://www.nolights.de/downloads.html#lssm
It adds up to a complete system where the waves will reflect off
boundaries or be created by raindrops, there might even be a "stomp"
feature which starts the waves by simulating a shock to the boundaries.
I am a bit vague because it is a long time ago that I did some testing
for him. It creates a mesh (of a sort) for each frame, which can be
converted to a PovRay Mesh by using his MMM Macros.
http://www.nolights.de/downloads.html#MMM
They are complicated but there are detailed help files.
Here is one of his examples:
http://youtu.be/QEzkFhQEk6g
--
Regards
Stephen
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