On 25-9-2012 20:08, Ive wrote:
> And to get even a bit on topic ;) you might find the M_Gold macro with
> its sub-macro calls that are used for *Preview* rendering useful (and
> with a high reflective value like M_Gold(0.9) ) as they give under all
> lighting conditions fairly realistic results.
I patched in an updated gold nugget bowl with M_Gold(0.9). I first tried
a reflectance of 0.5 to see the difference.
Thanks for pointing me to the macros. I shall return to them in future
scenes I am sure.
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