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Half the rows of bricks reflect normally when I render the file below. The
other half reflect at an odd angle. Is this WAD?
#include "colors.inc"
#include "finish.inc"
camera {
location <0, 2, -3>
look_at <0, 1, 2>
}
union {
plane { y, -1.5 }
plane { -z, -15 }
pigment {
// solid pattern for use in texture/pigment/normal(/density)
// brick pattern generates a brick wall like structure
brick
color Gray, // color of mortar
color Red // color of brick
brick_size <2,1,1> // size of brick (optional)
mortar 0.2 // width of mortar (optional)
}
normal {
brick 0.5
brick_size <2,1,1> // size of brick (optional)
mortar 0.2 // width of mortar (optional)
}
finish { Glossy }
}
light_source { <2, 4, -3> color White }
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