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Hi Chris,
Chris Cason wrote :
> For those interested, please visit <http://www.povray.org/beta/rtr/>
> It's not very well tested (only on the systems I had available to me),
> so YMMV. Expect it to have some rough edges. Please report issues
> here.
It's such a pity I can't test this nice feature on my dua### [at] 125GHz
using the Altivec Multimedia Instruction Set, either under MacOSX or
Yellow Dog Linux, taking advantage of my iSight FireWire camera :(
I'm sure that Persistence Of Vision is not intended to Win users !
Furthermore for little-endian (x86 - x86_64) architectures.
Do you really mind the huge amount of work that will need to be done ?
This configuration is the typical devel system for the upcoming
PlayStation3 multimedia platform, embedding a big-endian CPU (Cell),
that is shipping the 17th of November in the USA and Japan, or at
March 2007 for the rest of the world.
c.f. <http://www.terrasoftsolutions.com/products/ydl/delivery.shtml>
or <http://www.us.playstation.com/PS3/> :-D
Regards,
Author of Eureka 2.12 (2D Graph Describer, 3D Modeller)
<http://eureka.atari.org/>
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