|
|
Hi;
I have a problem with a blob file I have been working on; I noticed
that this object (source below) has missing sections in two of the
components. This happens when I render the file in POV 3.1 Official and
3.1 Unofficial as well. Removing all components of the blob except the
offending members (marked in the source) does not help, however,
*rotating* or *moving* the offenders solves the problem -- but it ruins
the blob.
Perhaps there is something simple I need to know about blobs?
Source:
/* Spider Debug File, Rick Adams/benboom@teleport.com */
#include "colors.inc"
#include "textures.inc"
/*original camera */
camera {
location < -0, 2, -8 >
angle 70
look_at < 0, 0.0, 0.0 >
}
// Side view
//camera {
// location < -10, 0, -0 >
// angle 50
// look_at < 0, 0.0, 0.0 >
//}
// Overhead view
//camera {
// location < -0, 8, 0 >
// angle 70
// look_at < 0, 0.0, 0.0 >
//}
light_source {//overhead light
< 0.0, 300, -100 >
color rgb < 1.0, 1.0, 1.0 >
spotlight
point_at < 0.0, 0.0, 0.0 >
radius 15
falloff 30
tightness 10
}
// Set a color of the background
background { color red 1 green 1 blue 1 }
blob {
threshold 0.6
sphere {<0,0,0> 1, 1 scale <80,60,80> rotate <0,0,0> translate
<0,2,0>}//The body
cylinder {<0,-1,0> <0,1,0> 1, 1 scale <5,40,5> rotate <-30,0,30>
translate <-55,70,-55>}//front left body strut
cylinder {<0,-1,0> <0,1,0> 1, 1 scale <5,40,5> rotate <30,0,-30>
translate <-105,70,-115>}//front left middle strut
cylinder {<0,-1,0> <0,1,0> 1, 1 scale <5,40,5> rotate <-30,0,30>
translate <-105,-20,-115>}//front left end strut
cylinder {<0,-1,0> <0,1,0> 1, 1 scale <5,40,5> rotate <-30,0,-30>
translate <55,70,-55>}//PROBLEM front right body strut
cylinder {<0,-1,0> <0,1,0> 1, 1 scale <5,40,5> rotate <30,0,30>
translate <105,70,-115>}//front right middle strut
cylinder {<0,-1,0> <0,1,0> 1, 1 scale <5,40,5> rotate <-30,0,-30>
translate <105,-20,-115>}//PROBLEM front right end strut
cylinder {<0,-1,0> <0,1,0> 1, 1 scale <5,40,5> rotate <30,0,0>
translate <0,70,66>}//back body strut
cylinder {<0,-1,0> <0,1,0> 1, 1 scale <5,40,5> rotate <-30,0,0>
translate <0,75,124,>}//back middle strut
cylinder {<0,-1,0> <0,1,0> 1, 1 scale <5,40,5> rotate <30,0,0>
translate <0,-20,124>}//back end strut
texture {Bright_Bronze}
scale <.02,.02,.02>
translate <0,0,0>
rotate <0,0,0>
}
Post a reply to this message
|
|