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From: Jean-Luc Peuriere
Subject: Allocating further than 128 to POV
Date: 4 Aug 1999 12:15:04
Message: <1dw0qu7.16pow45a14hgiN@st-etienne-3-4.club-internet.fr>
Hi,

I have some problems when allocating memory to POV where it breaks the
first 128 Mo (ie when system + pov memory > 128 Mo).
Pov crashes with error 1 or 2 or hang the system.

test files concerned are memory hogs (+45 000 objects, mostly cylinders
and cones), but if I reduce number of object to come under the 128 Mo
limit (global not pov), it works.

this is true since first 3.0 version, but when I make a custom
compilation with MPW, it works well.

So it seems that it is an Adressing space problem.

(MacOs 8.1 fr, 8600 PowerMac 192 Mo memory)

Does anyone encounters same problems ?



-- 
JL Peuriere


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From: Thorsten Froehlich
Subject: Re: Allocating further than 128 to POV
Date: 4 Aug 1999 15:43:19
Message: <37a897d7@news.povray.org>
In article <1dw### [at] st-etienne-3-4club-internetfr> , 
jl_### [at] club-internetfr (Jean-Luc Peuriere) wrote:

> I have some problems when allocating memory to POV where it breaks the
> first 128 Mo (ie when system + pov memory > 128 Mo).
> Pov crashes with error 1 or 2 or hang the system.
>
> test files concerned are memory hogs (+45 000 objects, mostly cylinders
> and cones), but if I reduce number of object to come under the 128 Mo
> limit (global not pov), it works.
>
> this is true since first 3.0 version, but when I make a custom
> compilation with MPW, it works well.
>
> So it seems that it is an Adressing space problem.
>
> (MacOs 8.1 fr, 8600 PowerMac 192 Mo memory)
>
> Does anyone encounters same problems ?

No, just weak memory management of the CodeWarrior libraries, it has nothing
to do with 128 MB, depending on the scene you will find such a problem with
20 MB or with 500 MB. Did you try 3.1g.r1 yet? It can reduce such problems
as well.   3.5 will likely have a custom memory management system to
eliminate the problems once and for all.


     Thorsten


____________________________________________________
Thorsten Froehlich
e-mail: mac### [at] povrayorg

I am a member of the POV-Ray Team.
Visit POV-Ray on the web: http://mac.povray.org


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From: Jean-Luc Peuriere
Subject: Re: Allocating further than 128 to POV
Date: 5 Aug 1999 07:55:05
Message: <1dw1b19.10j8irn1bkz1h2N@st-etienne-2-74.club-internet.fr>
Thorsten Froehlich <tho### [at] trfde> wrote:

> 
> No, just weak memory management of the CodeWarrior libraries, it has nothing
> to do with 128 MB, depending on the scene you will find such a problem with
> 20 MB or with 500 MB. Did you try 3.1g.r1 yet? It can reduce such problems
> as well.   3.5 will likely have a custom memory management system to
> eliminate the problems once and for all.

For 3.1g.r1 same problem.

If codewarrior memory management is somewhat weak, I still think there
is a problem of adressing space. I was able to render the scenes with a
smaller system, thus going under the 128 Mo and it worked fine. 

But if memory management is improved with 3.5 that's a great news.

I'm new to this newsgroup, so I have only the "POV-Team Plans for 1999"
document as evolution planning. What is the timeline for 3.5 ?


JL Peuriere

-- 
GG: Si maintenant on introduit le concept de normalite des bugs,
    ou va l'informatique ?
    Chez Microsoft ? Ah oui, pas faux ca.
-+- GG in Guide du Macounet Pervers : R i F, you'll be Buggified -+-


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From: Thorsten Froehlich
Subject: Re: Allocating further than 128 to POV
Date: 5 Aug 1999 10:48:46
Message: <37a9a44e@news.povray.org>
In article <1dw### [at] st-etienne-2-74club-internetfr> , 
jl_### [at] club-internetfr (Jean-Luc Peuriere) wrote:

> For 3.1g.r1 same problem.

Try setting the memory cache slider to "Largeste Cache". Oh, and how large
is the POV-Ray scene file? Would it be possible to e-mail it to me? (You can
use tho### [at] trfde instead of mac### [at] povrayorg.)

> If codewarrior memory management is somewhat weak, I still think there
> is a problem of adressing space. I was able to render the scenes with a
> smaller system, thus going under the 128 Mo and it worked fine.

Well, there are a lot of applicions developed with CodeWarrior and I am
pretty sure they would have found it before. It has to do with the number of
allocations.
One example for the problem appearing before the 128 MB is pyramid2.pov
(under 3.1g, not 3.1gr1). With recursion level 6 it works just fine with
about 15 MB free, if you set it to 7 you will notice t hat the CodeWarror
memory management breaks down (sometimes) after about 40 MB used.  You will
also notice a very, very big slowdown after about half way through parsing.

> I'm new to this newsgroup, so I have only the "POV-Team Plans for 1999"
> document as evolution planning. What is the timeline for 3.5 ?

Except for that document, nothing else has been decided to be final and no
other information has been release so far.


     Thorsten


____________________________________________________
Thorsten Froehlich
e-mail: mac### [at] povrayorg

I am a member of the POV-Ray Team.
Visit POV-Ray on the web: http://mac.povray.org


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From: Thorsten Froehlich
Subject: Re: Allocating further than 128 to POV
Date: 9 Aug 1999 15:47:55
Message: <37af306b@news.povray.org>
In article <37a9a44e@news.povray.org> , "Thorsten Froehlich" 
<tho### [at] trfde> wrote:

> One example for the problem appearing before the 128 MB is pyramid2.pov
> (under 3.1g, not 3.1gr1). With recursion level 6 it works just fine with
> about 15 MB free, if you set it to 7 you will notice t hat the CodeWarror
> memory management breaks down (sometimes) after about 40 MB used.  You will
> also notice a very, very big slowdown after about half way through parsing.

Another example is a scene I recently used to check out the stability. It
used 140 MB, 200000 objects and over 2.5 million individual allocated blocks
without problems:


Creating bounding slabs.
Scene contains 202500 frame level objects; 0 infinite.

Creating vista buffer.
Creating light buffers.
Displaying...
Rendering...

Done Tracing
untitled.pov Statistics, Resolution 100 x 100
----------------------------------------------------------------------------
Pixels:           10000   Samples:           10000   Smpls/Pxl: 1.00
Rays:             10000   Saved:                 0   Max Level: 1/5
----------------------------------------------------------------------------
Ray->Shape Intersection          Tests       Succeeded  Percentage
----------------------------------------------------------------------------
Sphere                             332             178     53.61
Bounding Box                      3505             333      9.50
Light Buffer                      3539            1053     29.75
Vista Buffer                     43551           24318     55.84
----------------------------------------------------------------------------
Calls to Noise:                  0   Calls to DNoise:             10
----------------------------------------------------------------------------
Shadow Ray Tests:              117   Succeeded:                    0
----------------------------------------------------------------------------
Smallest Alloc:                 26 bytes   Largest:          1620024
Peak memory used:        140421828 bytes
----------------------------------------------------------------------------
Time For Parse:    0 hours  3 minutes  22.0 seconds (202 seconds)
Time For Trace:    0 hours  0 minutes   1.0 seconds (1 seconds)
    Total Time:    0 hours  3 minutes  23.0 seconds (203 seconds)
-- [AnimFrame] file#:'untitled.pict' frame#:0 clock:0
Reclaiming memory
-- [Stack] Total Stack space used = 8320 bytes
-- [Finish]  File=untitled.pov,  Time=09.08.1999  21:29:57 Uhr
----------------------------------------------------------------------------
POV-Ray Mac Memory Cache Statistics
Cache hits:                2513256   Cache misses:              8581
Total calls to malloc:     2521837   Cache hit rate:             99%
---------------------------------------------------------------------------



____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde

Visit POV-Ray on the web: http://mac.povray.org


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From: Alberto
Subject: cache hit rate
Date: 9 Aug 1999 17:39:47
Message: <37AF4B0A.B5DBD195@ma.usb.ve>
I've been using POV-Ray 3.1g.r1, and I've seen cache hit rates ranging from
100% to -45%. In the latest cases pov-ray suggest me to increase the memory
cache, but I have already set it to it's maximum. My question is:
The cache hit rate can be increased simply allocating more memory to pov (via
get info)?


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From: Thorsten Froehlich
Subject: Re: cache hit rate
Date: 10 Aug 1999 03:43:45
Message: <37afd831@news.povray.org>
In article <37AF4B0A.B5DBD195@ma.usb.ve> , Alberto <ame### [at] mausbve>  
wrote:

> I've been using POV-Ray 3.1g.r1, and I've seen cache hit rates ranging from
> 100% to -45%. In the latest cases pov-ray suggest me to increase the memory
> cache, but I have already set it to it's maximum. My question is:
> The cache hit rate can be increased simply allocating more memory to pov (via
> get info)?

No, for some scenes the cache is simply not effective. The cache will not
benefit from increasing the memory available to POV-Ray, all it does is to
fast make the free memory "available" to POV-Ray. You can find a few more
details on the http://mac.povray.org/help_info.html page.

> 100% to -45%.

Is the -45% just a typo or was it really a negative number?


     Thorsten


____________________________________________________
Thorsten Froehlich
e-mail: mac### [at] povrayorg

I am a member of the POV-Ray Team.
Visit POV-Ray on the web: http://mac.povray.org


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From: Alberto
Subject: Re: cache hit rate
Date: 10 Aug 1999 10:39:14
Message: <37B03A07.302E41DE@ma.usb.ve>
>...
>Is the -45% just a typo or was it really a negative number?
>
>
>    Thorsten

No, unfortunately this is not a typo. Following is the status window in an
example. The scene contains a blob with 1500 elements (spheres) a disc and a
sky_sphere.
The blob is highly transparent with  ior (1.1 in this case).
Negative values appear when the output image is ~800x600 and the  antialiasing is
on and there are transparent objects (as far I've seen).


! Available Memory:  8944 KBytes
! MacOS system version: 8.10
! AppleScriptExists:    1
! QuickTimeVersion:     4.00   ImageCompressionExists:  1
! CPU type:             PowerPC

  Remove bounds........On  Split unions.........On
  Library paths: orion:graphics:POV-Ray 3:Include:
Output Options
  Image resolution 800 by 600 (rows 1 to 600, columns 1 to 800).
  Rendering to screen only. No file output.
  Graphic display......On  (type: 0, palette: 3, gamma:  1.8)
  Mosaic preview......Off
  CPU usage histogram.Off
  Continued trace.....Off  Allow interruption...On  Pause when done.....Off
  Verbose messages....Off
Tracing Options
  Quality:  9
  Bounding boxes.......On  Bounding threshold: 10
  Light Buffer.........On  Vista Buffer.........On  Draw Vista Buffer...Off
  Antialiasing.........On  (Method 2, Threshold 0.200, Depth 3, Jitter 0.00)
  Radiosity...........Off
Animation Options
  Clock value....   0.000  (Animation off)
Redirecting Options
  All Streams to console..........On
  Debug Stream to console.........On
  Fatal Stream to console.........On
  Render Stream to console........On
  Statistics Stream to console....On
  Warning Stream to console.......On


Parsing........................................................................
...........................................

Creating bounding slabs.
Scene contains 2 frame level objects; 0 infinite.

Displaying...
Rendering...

Aborting render...

tubblob.pov Statistics (Partial Image Rendered), Resolution 800 x 600
----------------------------------------------------------------------------
Pixels:          202018   Samples:          978995   Smpls/Pxl: 4.85
Rays:           2941811   Saved:               228   Max Level: 53/90
----------------------------------------------------------------------------
Ray->Shape Intersection          Tests       Succeeded  Percentage
----------------------------------------------------------------------------
Blob                          16877478        10703588     63.42
Blob Component              1279954953       851231048     66.50
Blob Bound                  2876546617      1687731484     58.67
Disc                          16877478         2804781     16.62
----------------------------------------------------------------------------
Roots tested:             15626998   eliminated:             4488562
Calls to Noise:              35018   Calls to DNoise:             10
----------------------------------------------------------------------------
Shadow Ray Tests:         27871790   Succeeded:              8740772
Reflected Rays:             181963   Total Internal:          181963
Refracted Rays:            1780853
----------------------------------------------------------------------------
Smallest Alloc:                 26 bytes   Largest:           180024
Peak memory used:           768472 bytes
----------------------------------------------------------------------------
Time For Parse:    0 hours  0 minutes   2.0 seconds (2 seconds)
Time For Trace:    2 hours 10 minutes  34.0 seconds (7834 seconds)
    Total Time:    2 hours 10 minutes  36.0 seconds (7836 seconds)

User abort.
Reclaiming memory
-- [Stack] Total Stack space used = 32672 bytes
-- [Finish]  File=tubblob.pov,  Time=8/10/99  10:24:22 AM
----------------------------------------------------------------------------
POV-Ray Mac Memory Cache Statistics
Cache hits:               26209226   Cache misses:                 4
Total calls to malloc:    26209230   Cache hit rate:            -63%
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The memory cache it rate is extremely low, try to increase the cache size!
To do so go to the Edit menu and enter the Preferences dialog. The setting
is in the General pane.
----------------------------------------------------------------------------


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From: Alberto
Subject: Re: cache hit rate
Date: 10 Aug 1999 11:16:36
Message: <37B042CA.8624B5C6@ma.usb.ve>
BTW. I have set the memory cache to largest, and of course, negative values also
appear on completely rendered images.

Alberto.

I don't know if of any use, but here is the code of the example.

global_settings{max_trace_level 90}

camera{location 10*<0,5,-5> look_at 0 angle 7.25}

light_source{<-4,4,-4> rgb 1}

light_source{< 4,4,-4> rgb 1}

sky_sphere{
  pigment{bozo color_map{
      [0  rgb <1,.5,0>] [1 rgb .5* <1,.5,0>]
    }
  }
}

disc{-3*y y 10
  pigment{checker rgb <1,.5,0>, rgb .5* <1,.5,0>}
  rotate 30*y
}

#macro Knot(m, r, n, th)
  #local mp = m+1; #local k = 0;
  blob{threshold th
    #while(k < n)
    #local s = 2*pi*k/n;
      sphere{
        < (2 + cos(mp*s))*cos(m*s), 2*sin(mp*s),
         (2 + cos(mp*s))*sin(m*s)
        >, r, 1
      }
      #local k = k + 1;
    #end
  }
#end

object{Knot(3 .6 1500 4)
   finish{ ambient 0 diffuse 0
   specular 1 roughness .002}
   interior{ior 1.1 caustics .1}
   pigment{rgbf <1,1,1,.9>}
}


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From: Thorsten Froehlich
Subject: Re: cache hit rate
Date: 10 Aug 1999 12:56:49
Message: <37b059d1@news.povray.org>
In article <37B042CA.8624B5C6@ma.usb.ve> , Alberto <ame### [at] mausbve>  
wrote:
> BTW. I have set the memory cache to largest, and of course, negative values
> also appear on completely rendered images.

Hmm, yes. I use a very simple way to calcualte the cache hit rate and for
more than 21.45 million memory allocations this will cause an integer value
overflow calculating the hit rate (which causes the value to be negative).
This is not harmful, but of course it gives incorrect values.
Here is how to calculate the correct hit rate (in percent):

Cache hit rate = (Cache hits * 100) / (Total calls to malloc)

Thus, also stated otherwise, you have a nearly 100% hit rate for your scene!
Just ignore the cache hit rate notice.

I am sorry for this bug. Thank you for pointing it out!
As it is not serious, it won't get fixed until POV-Ray Mac 3.5.


    Thorsten


____________________________________________________
Thorsten Froehlich
e-mail: mac### [at] povrayorg

I am a member of the POV-Ray Team.
Visit POV-Ray on the web: http://mac.povray.org


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