Thanks to Yvo the problem is solved:
The solution to running multiple render tasks in parallel on a MAC is:
1. Setup multipole users
2. Allow easy user switching for convenience in the OSX settings
3. Use the command line version of povray and .ini file to start your render
Don't forget to point povray with the option +Llibrarypath to the standard
Running multiple render tasks of povray can maximize the CPU usage also during
the linear parsing process that can sometimes be as long or even longer than the
render process depending on how much imported mesh data you try to render.
Parsing can only be done on one core at a time.
Thanks Yvo for the MAC (unofficial) port of POVRAY!
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