Russell Towle <rto### [at] inreachcom> wrote:
> I tried various test files; every scene file which called one of my *own*
> #include files, failed to open that file, complaining that a proper
> directory path had not been specified, although one had--I used both
> directories, the Official v. 3.6 Include folder, and I specified the folder
> containing the #include, although it had been my past practice to let POV
> find such #includes by itself--if they are in the same directory as the
> scene file, it used to be searched by default, right?
Yes, and nothing changed about this.
I just verified it and the first path is the path where the source file
You can see all paths in the message window when you render.
The path to the standard POV-Ray include folder is best set in the
application preferences and not in the render preferences panel, but the
result should is the same.
Please verify and e-mail me directly if you can't get it to work, I
might have found a reason why it doesn't work on an Intel Mac.
> On the older, non-Universal MacMegaPOV 1.2, render time was 173 seconds.
On what kind of machine, the same iMac Core Duo?
> On the beta Universal MacMegaPOV 1.2, render time was 43 seconds.
I received some benchmarks form Windell H. Oskay and those indicated
that the Intel Macs perform very well.
But you can not really compare the G5 iMacs with the intel based
versions because the specifications are far from the same.
> My machine is an iMac Core Duo 20" 2Ghz 2GB.
> Thank you thak you thank you thank you thank you!!!!!
You are welcome,
MegaPOV at: http://megapov.inetart.net
MacMegaPOV at: http://users.skynet.be/smellenbergh
E-mail: yvo### [at] gmxnet
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