POV-Ray : Newsgroups : povray.general : A little help about old vers. Server Time
13 Jun 2025 09:22:43 EDT (-0400)
  A little help about old vers. (Message 58 to 67 of 68)  
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From: Alain Martel
Subject: Re: A little help about old vers.
Date: 11 Jun 2025 09:18:21
Message: <6849821d@news.povray.org>
Le 2025-06-10 à 07:27, GioSeregni a écrit :
> "Maetes" <nomail@nomail> wrote:
>> "GioSeregni" <gms### [at] hotmailcom> wrote:
>>> I'm posting the preview here, because I couldn't add 2 attachments to the post
>>> before
>>
>> Whow, looks good. very detailed.
>> Beside of the missing plate at the front.
>> Without it, the car will certainly be towed. You're lucky that the Lohmueller
>> didn't publish a tow truck, otherwise I'd come around the corner with that one.
>>
>> https://www.f-lohmueller.de/pov_tut/objects/obj_900d.htm
>>
>> I'll also check out your old code again the days and see what's going on with
>> the people and the bike. Been distracted by other things lately :)
>>
>> New thread makes sense.
>> Maybe in Group "Text - Scene-Files"?
>> "Gio's cars and people" or something like that.
>>
>> Ma
> 
> Thanks to all!
> I had a problem with the front license plate LOL I don't know if at the old time
> the front license plate was the same as the rear (formatting and dim). In Italy
> it was different ... and I left it blank LOL. If you kindly confirm that it was
> the same I will upgrade the file! :)
> BR!
> G.
> 

The number on the plates is the same. When the front and back plates are 
different, it's the back plate have the number evenly split on two 
lines, and the front one on a single line.


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From: GioSeregni
Subject: Re: A little help about old vers.
Date: 12 Jun 2025 08:05:00
Message: <web.684ac22ece24a8bb8851887059126100@news.povray.org>
> The number on the plates is the same. When the front and back plates are
> different, it's the back plate have the number evenly split on two
> lines, and the front one on a single line.

Many thanks!
I am going to update!
Damn, a "bug"!!! :(
I noticed that the "real" labels for each mesh were lost in the final file I
posted!
I'm sorry because this makes the changes a bit more complicated.. I have to fix
it in the next items!
thanks!
G.


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From: GioSeregni
Subject: Re: A little help about old vers.
Date: 12 Jun 2025 09:20:00
Message: <web.684ad362ce24a8bb8851887059126100@news.povray.org>
"GioSeregni" <gms### [at] hotmailcom> wrote:
> > The number on the plates is the same. When the front and back plates are
> > different, it's the back plate have the number evenly split on two
> > lines, and the front one on a single line.
>
> Many thanks!
> I am going to update!
> Damn, a "bug"!!! :(
> I noticed that the "real" labels for each mesh were lost in the final file I
> posted!
> I'm sorry because this makes the changes a bit more complicated.. I have to fix
> it in the next items!
> thanks!
> G.

Done!
The new file is INC
But you have to remove the comment slashes at the end of the file, so you can to
see the preview!


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Attachments:
Download 'updated-bmwvintage.zip' (242 KB)

From: jr
Subject: Re: A little help about old vers.
Date: 12 Jun 2025 13:15:00
Message: <web.684b09efce24a8bb3ecaab5e6cde94f1@news.povray.org>
hi.

"GioSeregni" <gms### [at] hotmailcom> wrote:
> ...
> > I am going to update! ...
> Done!
> The new file is INC

thanks.  a nice car.  one (minor) gripe - the mesh resolution is very/too low, I
see "corners" even with the 'smooth_triangle's; attached.


regards, jr.


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Attachments:
Download 'gs_not_smooth.png' (282 KB)

Preview of image 'gs_not_smooth.png'
gs_not_smooth.png


 

From: GioSeregni
Subject: Re: A little help about old vers.
Date: 12 Jun 2025 15:10:00
Message: <web.684b2503ce24a8bbc3bb525659126100@news.povray.org>
"jr" <cre### [at] gmailcom> wrote:
> hi.
>
> "GioSeregni" <gms### [at] hotmailcom> wrote:
> > ...
> > > I am going to update! ...
> > Done!
> > The new file is INC
>
> thanks.  a nice car.  one (minor) gripe - the mesh resolution is very/too low, I
> see "corners" even with the 'smooth_triangle's; attached.
>
>
> regards, jr.

yes, I know, I use these objects to complete architectural landscapes and
usually I try to keep them light and fast. This one, however, as I wrote, was a
simple
conversion test by my tools of a web file by Sketchup, I didn't do anything
except eliminating wrong faces with zero area ... it is a small file
BR !
G.


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From: GioSeregni
Subject: Re: A little help about old vers.
Date: 12 Jun 2025 15:10:00
Message: <web.684b25dece24a8bbc3bb525659126100@news.povray.org>
Even the finish is just basic, wanting to perfect it


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From: GioSeregni
Subject: Re: A little help about old vers.
Date: 12 Jun 2025 15:30:00
Message: <web.684b2a64ce24a8bbc3bb525659126100@news.povray.org>
Maybe I tell you things you know, but if you want to improve the mesh, which is
clean (and it's an advantage) you can use MeshLab, without going crazy by hand.
It has many remesh options, most of the time unsuccessful, some options can
work...
Mesh step Mesh otherwise you lose the colors


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Attachments:
Download 'clipboard02.png' (121 KB)

Preview of image 'clipboard02.png'
clipboard02.png


 

From: Maetes
Subject: Re: A little help about old vers.
Date: 12 Jun 2025 15:55:00
Message: <web.684b2fbdce24a8bb650a7a8430225ff5@news.povray.org>
I like the cars, and so do the people. My expectation was not that I would be
able to zoom in properly. For reasonable scenes, you simply need many different
models, and the BMW in particular does really well.

The BMW, is that the final version?

I wanted to work on it somewhen in the next few days, split the meshes, change
Color and so on. This costs several hours, and I would not like to do it several
times for the same model.

Unfortunately, I don't know how to model, so I don't have any mesh products to
show. For me, everything consists of cylinders, boxes, spheres, with very lousy
textures around them.
We have to be that honest.

But my programming works fantastically ;)

Greetings, and I hope for more Cars and Persons.
Ma


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From: GioSeregni
Subject: Re: A little help about old vers.
Date: 12 Jun 2025 17:15:00
Message: <web.684b4280ce24a8bbc3bb525659126100@news.povray.org>
"Maetes" <nomail@nomail> wrote:
> I like the cars, and so do the people. My expectation was not that I would be
> able to zoom in properly. For reasonable scenes, you simply need many different
> models, and the BMW in particular does really well.
>
> The BMW, is that the final version?
>
> I wanted to work on it somewhen in the next few days, split the meshes, change
> Color and so on. This costs several hours, and I would not like to do it several
> times for the same model.
>
> Unfortunately, I don't know how to model, so I don't have any mesh products to
> show. For me, everything consists of cylinders, boxes, spheres, with very lousy
> textures around them.
> We have to be that honest.
>
> But my programming works fantastically ;)
>
> Greetings, and I hope for more Cars and Persons.
> Ma

Yes, you are right, it is a final version, because I have other cars and people
that I want to improve, and the BMW, although simple, is clean. Tomorrow I will
try to see if I can increase the polygons while maintaining the colors, in a few
automatic steps ... but I cannot guarantee, many transformations must be
crossed. I will let you know soon.
BR!
G.


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From: GioSeregni
Subject: Re: A little help about old vers.
Date: 13 Jun 2025 06:20:00
Message: <web.684bfaf0ce24a8bbc3bb525659126100@news.povray.org>
Unfortunately as I feared I tried with MeshLab to increase the resolution, but
it introduces errors.
As I thought it loses the border between the colors and also inverts (!!) some
faces.
This is the reason why I always work with my tools. I have an idea, in the next
few days I will implement a new feature. It takes the object and extracts the
files divided by color. In this way you can improve the parts that need it and
then it is easy to join them!
See you soon!
G.


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Attachments:
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Preview of image 'clipboard01.png'
clipboard01.png


 

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