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hi,
"GioSeregni" <gms### [at] hotmail com> wrote:
> The new "facchino" is ready!
> ...
clothes maketh the man -- literally. </grin>
regards, jr.
Post a reply to this message
Attachments:
Download 'gs_facchino_skin.png' (50 KB)
Preview of image 'gs_facchino_skin.png'

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"jr" <cre### [at] gmail com> wrote:
> hi,
>
> "GioSeregni" <gms### [at] hotmail com> wrote:
> > The new "facchino" is ready!
> > ...
>
> clothes maketh the man -- literally. </grin>
>
>
> regards, jr.
LOL
I have to thank for the suggestion about the logical division of the parts.
Now I prepare one of my best cars. I will create a separate mesh for the FRONT
wheel pair. With the origin exactly between the two wheels... so it will be
possible to drive, ha ha
BR
G.
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Well,
a last post with the last object in this topic too long.
I'll put the new cars and people in a new thread, because I'm really going off
topic.
This car was a test for my tools. I just translated an old SketchUp file
automatically. It was pretty clean, unlike usual skp, I just added the front
license plate and interior mirror because they were missing.
The colors are original and I didn't add any attributes. It's a test.
I thought I might post my tool to go in and out of SketchUp, DXF, and STL soon.
For everyone's safety I will post the source code, with the indication of the
compiler I use. RapidQ. It installs in three minutes, you don't need strange
libraries or anything else and the code of my tool is a single file.
The only problem with the old RapidQ is that it is slow, but the tool is used
for one-off conversions.
I will not post the executable because too many antivirus always report false
positives and I don't like discussions.
I just have to finish the menus also in English (automatic) and the
documentation for use. I think it could be useful. You can work in CAD, or in
SketchUp, and quickly translate between them and pov or inc.
With smooth function, which is the one that weighs and is slow if the file is
large.
However, if there are many colors, the tool groups them into meshes, and each
mesh is fast in the vector calculation of the smooth. More colors there are,
less comparisons will be needed between the faces to be matched.
BR
G.
Post a reply to this message
Attachments:
Download 'bmwvintage.zip' (235 KB)
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I'm posting the preview here, because I couldn't add 2 attachments to the post
before
Post a reply to this message
Attachments:
Download 'bmwvintage.png' (306 KB)
Preview of image 'bmwvintage.png'

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"GioSeregni" <gms### [at] hotmail com> wrote:
> I'm posting the preview here, because I couldn't add 2 attachments to the post
> before
Whow, looks good. very detailed.
Beside of the missing plate at the front.
Without it, the car will certainly be towed. You're lucky that the Lohmueller
didn't publish a tow truck, otherwise I'd come around the corner with that one.
https://www.f-lohmueller.de/pov_tut/objects/obj_900d.htm
I'll also check out your old code again the days and see what's going on with
the people and the bike. Been distracted by other things lately :)
New thread makes sense.
Maybe in Group "Text - Scene-Files"?
"Gio's cars and people" or something like that.
Ma
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"GioSeregni" <gms### [at] hotmail com> wrote:
> I'm posting the preview here, because I couldn't add 2 attachments to the post
> before
Very nice look indeed ! both model and render.
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"Maetes" <nomail@nomail> wrote:
> "GioSeregni" <gms### [at] hotmail com> wrote:
> > I'm posting the preview here, because I couldn't add 2 attachments to the post
> > before
>
> Whow, looks good. very detailed.
> Beside of the missing plate at the front.
> Without it, the car will certainly be towed. You're lucky that the Lohmueller
> didn't publish a tow truck, otherwise I'd come around the corner with that one.
>
> https://www.f-lohmueller.de/pov_tut/objects/obj_900d.htm
>
> I'll also check out your old code again the days and see what's going on with
> the people and the bike. Been distracted by other things lately :)
>
> New thread makes sense.
> Maybe in Group "Text - Scene-Files"?
> "Gio's cars and people" or something like that.
>
> Ma
Thanks to all!
I had a problem with the front license plate LOL I don't know if at the old time
the front license plate was the same as the rear (formatting and dim). In Italy
it was different ... and I left it blank LOL. If you kindly confirm that it was
the same I will upgrade the file! :)
BR!
G.
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Le 2025-06-10 à 07:27, GioSeregni a écrit :
> "Maetes" <nomail@nomail> wrote:
>> "GioSeregni" <gms### [at] hotmail com> wrote:
>>> I'm posting the preview here, because I couldn't add 2 attachments to the post
>>> before
>>
>> Whow, looks good. very detailed.
>> Beside of the missing plate at the front.
>> Without it, the car will certainly be towed. You're lucky that the Lohmueller
>> didn't publish a tow truck, otherwise I'd come around the corner with that one.
>>
>> https://www.f-lohmueller.de/pov_tut/objects/obj_900d.htm
>>
>> I'll also check out your old code again the days and see what's going on with
>> the people and the bike. Been distracted by other things lately :)
>>
>> New thread makes sense.
>> Maybe in Group "Text - Scene-Files"?
>> "Gio's cars and people" or something like that.
>>
>> Ma
>
> Thanks to all!
> I had a problem with the front license plate LOL I don't know if at the old time
> the front license plate was the same as the rear (formatting and dim). In Italy
> it was different ... and I left it blank LOL. If you kindly confirm that it was
> the same I will upgrade the file! :)
> BR!
> G.
>
The number on the plates is the same. When the front and back plates are
different, it's the back plate have the number evenly split on two
lines, and the front one on a single line.
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> The number on the plates is the same. When the front and back plates are
> different, it's the back plate have the number evenly split on two
> lines, and the front one on a single line.
Many thanks!
I am going to update!
Damn, a "bug"!!! :(
I noticed that the "real" labels for each mesh were lost in the final file I
posted!
I'm sorry because this makes the changes a bit more complicated.. I have to fix
it in the next items!
thanks!
G.
Post a reply to this message
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"GioSeregni" <gms### [at] hotmail com> wrote:
> > The number on the plates is the same. When the front and back plates are
> > different, it's the back plate have the number evenly split on two
> > lines, and the front one on a single line.
>
> Many thanks!
> I am going to update!
> Damn, a "bug"!!! :(
> I noticed that the "real" labels for each mesh were lost in the final file I
> posted!
> I'm sorry because this makes the changes a bit more complicated.. I have to fix
> it in the next items!
> thanks!
> G.
Done!
The new file is INC
But you have to remove the comment slashes at the end of the file, so you can to
see the preview!
Post a reply to this message
Attachments:
Download 'updated-bmwvintage.zip' (242 KB)
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