POV-Ray : Newsgroups : povray.general : A little help about old vers. Server Time
22 May 2025 13:59:08 EDT (-0400)
  A little help about old vers. (Message 25 to 34 of 52)  
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From: Maetes
Subject: Re: A little help about old vers.
Date: 2 May 2025 06:05:00
Message: <web.68149866ce24a8bbe9997a2230225ff5@news.povray.org>
"GioSeregni" <gms### [at] hotmailcom> wrote:
> This is my old version ... I'm improving it, but soon
> Of course anyone can do better as a definition of sun sky light reflections
> etc.. this is my way
> BR
> G.

How about a bit of worksharing?
You look for your code for several cars or even people and make it executable,
I clean up the code and make it variable (change colors)?

My offer.

Ma


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From: GioSeregni
Subject: Re: A little help about old vers.
Date: 2 May 2025 06:25:00
Message: <web.68149cc1ce24a8bb7e2ea33059126100@news.povray.org>
"Maetes" <nomail@nomail> wrote:
> "GioSeregni" <gms### [at] hotmailcom> wrote:
> > This is my old version ... I'm improving it, but soon
> > Of course anyone can do better as a definition of sun sky light reflections
> > etc.. this is my way
> > BR
> > G.
>
> How about a bit of worksharing?
> You look for your code for several cars or even people and make it executable,
> I clean up the code and make it variable (change colors)?
>
> My offer.
>
> Ma

Sure, of course!
Everything can be improved this is the first version,
I am also working to lighten with boolean operations and solids, and smooth
triangles where it is better!
I will now continue to post first versions because I know for sure that they do
not have errors...
thanks!
BR.
G.


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From: Maetes
Subject: Re: A little help about old vers.
Date: 2 May 2025 09:00:00
Message: <web.6814c103ce24a8bbe9997a2230225ff5@news.povray.org>
What am I actually doing here ...
it's such a beautiful day, and I'm sitting at my desk.

My First Test Environment and the Clean Up Code.

Version 1

Gr
Ma


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Attachments:
Download 'seregni-1.zip' (302 KB)

From: Maetes
Subject: Re: A little help about old vers.
Date: 2 May 2025 09:05:00
Message: <web.6814c23dce24a8bbe9997a2230225ff5@news.povray.org>
Preview


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Attachments:
Download 'test_big_00.png' (867 KB)

Preview of image 'test_big_00.png'
test_big_00.png


 

From: jr
Subject: Re: A little help about old vers.
Date: 2 May 2025 09:20:00
Message: <web.6814c585ce24a8bb721a48e56cde94f1@news.povray.org>
hi,

"Maetes" <nomail@nomail> wrote:
> What am I actually doing here ...
> it's such a beautiful day, and I'm sitting at my desk.

time spent well, looking at the follow-up :-), I hope to get a little "play
time" for these tonight.  thanking both you and Gio.


regards, jr.


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From: jr
Subject: Re: A little help about old vers.
Date: 3 May 2025 04:55:00
Message: <web.6815d94fce24a8bb721a48e56cde94f1@news.povray.org>
"jr" <cre### [at] gmailcom> wrote:
> ... "play time" ...

all works nice under beta.2, again, thank you both.  but..  </grin>

I tried the code with WFP's yuqk branch/fork and got problems.

Gio's code takes advantage of "lax parsing" (in the POV-Rays) where WFP has
"tightened up" the parser, ie 'reflection'.

Maetes cleaned that up, but his code hits a problem in another area, "fog",
aptly enough :-).  I think (from the documentation) that is a "work in progress"
area in yuqk, and so may be of interest to the author too.

I've pasted the respective error messages below.


regards, jr.

-----%<-----
File 'FURGONE.inc' line 2:
Parse Error:
Old reflection syntax no longer supported. (As in 'reflection 1.0')
Use block syntax as in 'reflection {1.0}' for single value specification.
Or, say, 'reflection {0.05 1.0}' a variable reflection specification.

Fatal error in parser: Cannot parse input.
-----%<-----
File 'seregni_examples_stuff.inc' line 60:
Possible Parse Error:
Unmatched {
File 'seregni_examples_stuff.inc' line 61:
Parse Error:
No matching }, undeclared identifier 'fog_type'. found instead
Fatal error in parser: Cannot parse input.
-----%<-----


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From: Maetes
Subject: Re: A little help about old vers.
Date: 3 May 2025 06:00:00
Message: <web.6815e7f0ce24a8bbe9997a2230225ff5@news.povray.org>
jp, I'm disappointed.
As an advanced povrayer, you should be able to find and delete the fog part:)

I've done it for you.
Below a new zip with littlebit more test, but it has also become very messy.

Among other things, I have made the various meshes hideable so that various
parts can be identified. Unfortunately, the wheels are spread over 3 different
meshes and mixed with others parts :(

Have fun,
M

PS:
Where is the next car?
:=)


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Attachments:
Download 'seregni-2.zip' (302 KB)

From: Maetes
Subject: Re: A little help about old vers.
Date: 3 May 2025 07:00:00
Message: <web.6815f70ece24a8bbe9997a2230225ff5@news.povray.org>
"Maetes" <nomail@nomail> wrote:
> jp, I'm disappointed.

jr, sorry, small typo.


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From: GioSeregni
Subject: Re: A little help about old vers.
Date: 3 May 2025 08:25:00
Message: <web.68160a84ce24a8bb7e2ea33059126100@news.povray.org>
"Maetes" <nomail@nomail> wrote:
> "Maetes" <nomail@nomail> wrote:
> > jp, I'm disappointed.
>
> jr, sorry, small typo.

Thanks to all!
Also thanks for the experiments done on the file I originally posted which can
also help us in future versions after 3.7
It is appreciated to intervene with modifications, also because I dedicate
myself mainly to meshes and volumes.
The next car is coming, but first, for a matter of my order, I post the worker
who owns the first car LOL
I hope is right in English "delivery man" :)
This is also the first version I'm working on using smooth, which is not ready
yet.
I think it works well but I would like to find a way to adjust its effect based
on the consistency of the surfaces.
It's a simple mesh anyway, but already suitable for not too close shots
BR!
G.
NB 3 files, the "main", the include, and a fast png preview


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Attachments:
Download 'facchino.zip' (93 KB)

From: jr
Subject: Re: A little help about old vers.
Date: 3 May 2025 09:15:00
Message: <web.6816165dce24a8bb721a48e56cde94f1@news.povray.org>
hi,

"Maetes" <nomail@nomail> wrote:
> jp, I'm disappointed.
> ...
> Below a new zip with littlebit more test, but it has also become very messy.
> Among other things, I have made the various meshes hideable so that various
> parts can be identified. Unfortunately, the wheels are spread over 3 different
> meshes and mixed with others parts :(

thanks, hope (aim !) to get a look at the update in the coming days.

re typo, looks like I did alright, had it gone "the other way", I'd have been
reduced to a mere file extension.  </grin>


> PS:
> Where is the next car?
> :=)

@Gio:
> The next car is coming, but first, for a matter of my order,
> I post the worker who owns the first car LOL

cheers, will try and keep an eye "on developments".


regards, jr.


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