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hi,
"GioSeregni" <gms### [at] hotmail com> wrote:
> "jr" <cre### [at] gmail com> wrote:
> > ... an overview, would be v cool though ...
> Thanks!
> Not many vehicles, this is an overview of my stable.
hey, thank you very much. (I like the newer VW shape much better than the old
60s "hippie express" :-))
> I have many objects made
> over many years but also for interior architecture, let's say I have the
> essentials. Vehicles and people are the only ones that are born from the web,
> even if I work a lot on them to lighten, correct and above all optimize because
> they are always very heavy. And I have to use many of them in my projects ...
> NB. for the trees instead I use my algorithms ..
sounds nice :-). agree that stuff taken from the web needs to be "cleaned up"
carefully.
and again, thanks for "whipping up" that scene.
regards, jr.
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"jr" <cre### [at] gmail com> wrote:
> hi,
>
> "GioSeregni" <gms### [at] hotmail com> wrote:
> > "jr" <cre### [at] gmail com> wrote:
> > > ... an overview, would be v cool though ...
> > Thanks!
> > Not many vehicles, this is an overview of my stable.
>
> hey, thank you very much. (I like the newer VW shape much better than the old
> 60s "hippie express" :-))
>
>
> > I have many objects made
> > over many years but also for interior architecture, let's say I have the
> > essentials. Vehicles and people are the only ones that are born from the web,
> > even if I work a lot on them to lighten, correct and above all optimize because
> > they are always very heavy. And I have to use many of them in my projects ...
> > NB. for the trees instead I use my algorithms ..
>
> sounds nice :-). agree that stuff taken from the web needs to be "cleaned up"
> carefully.
>
> and again, thanks for "whipping up" that scene.
>
>
> regards, jr.
Thanks to you jr
I apologize for the atmospheric effect of not the best quality, but for work
it's enough for me.
On the other hand, when I'm having fun ... :)
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Attachments:
Download '453310470_8776200592406551_8337040191462063241_n.jpg' (45 KB)
Preview of image '453310470_8776200592406551_8337040191462063241_n.jpg'

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What about publishing some of your code?
A car or even the persons is a hell of work, no matter how buggy the code is.
Gr
Ma
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"Maetes" <nomail@nomail> wrote:
> What about publishing some of your code?
> A car or even the persons is a hell of work, no matter how buggy the code is.
>
> Gr
> Ma
ok, I use my own parser for CAD that uses a very rich library of include files
that call each other.
This can generate problems on installations other than mine.
In addition, through the cad I create empty layers that only serve as keywords
that tell pov ray how to operate on the settings.
I will try to make the subjects autonomous and little by little I can post them
as stand alone (include files with three lines with final slashes that serve,
removing the slashes, to display, with a minimum of point of view and lighting)
BR!
G
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OK, the first veicle... "furgone" in italian... pack delivery...
the zip has 3 files
the inc for "furgone"
a little main *.pov to charge the inc ( my objects anyway are normally at 0,0,0)
a little png (I don't want to hear it does not work for me) lol
This is my old version ... I'm improving it, but soon
Of course anyone can do better as a definition of sun sky light reflections
etc.. this is my way
BR
G.
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Attachments:
Download 'furgone.zip' (358 KB)
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"GioSeregni" <gms### [at] hotmail com> wrote:
> This is my old version ... I'm improving it, but soon
> Of course anyone can do better as a definition of sun sky light reflections
> etc.. this is my way
> BR
> G.
Haha, works on 1st try!
I think there is no need for improvments.
Its a nice car for scenes.
Unfortunately, with the meshes you can't find out what belongs to what, and e.g.
turn the wheels or open/close doors.
But it doesn't matter here, looks good and can be used.
Thank you for that.
Martin
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Attachments:
Download 'test1.png' (164 KB)
Preview of image 'test1.png'

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"GioSeregni" <gms### [at] hotmail com> wrote:
> This is my old version ... I'm improving it, but soon
> Of course anyone can do better as a definition of sun sky light reflections
> etc.. this is my way
> BR
> G.
How about a bit of worksharing?
You look for your code for several cars or even people and make it executable,
I clean up the code and make it variable (change colors)?
My offer.
Ma
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"Maetes" <nomail@nomail> wrote:
> "GioSeregni" <gms### [at] hotmail com> wrote:
> > This is my old version ... I'm improving it, but soon
> > Of course anyone can do better as a definition of sun sky light reflections
> > etc.. this is my way
> > BR
> > G.
>
> How about a bit of worksharing?
> You look for your code for several cars or even people and make it executable,
> I clean up the code and make it variable (change colors)?
>
> My offer.
>
> Ma
Sure, of course!
Everything can be improved this is the first version,
I am also working to lighten with boolean operations and solids, and smooth
triangles where it is better!
I will now continue to post first versions because I know for sure that they do
not have errors...
thanks!
BR.
G.
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What am I actually doing here ...
it's such a beautiful day, and I'm sitting at my desk.
My First Test Environment and the Clean Up Code.
Version 1
Gr
Ma
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Attachments:
Download 'seregni-1.zip' (302 KB)
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Preview
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Attachments:
Download 'test_big_00.png' (867 KB)
Preview of image 'test_big_00.png'

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