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"jr" <cre### [at] gmail com> wrote:
> hi,
>
> "GioSeregni" <gms### [at] hotmail com> wrote:
> > ...
> > > POV-Ray is looking for a 'texture{}' to wrap the pigment and finish,...
> > Yes, this is exactly the page by me indicated previously, if you see the whole
> > topic.
> > This page is very confusing to me.
> > I would like to find a way to update the old definitions as faithfully as
> > possible.
> > This "material" way is a suggestion I had, but I already knew it didn't work.
> > Thanks!
>
> the code below runs for me using a beta.2. hth.
>
>
> regards, jr.
>
> -----<snip>-----
> #version 3.8;
>
> global_settings {assumed_gamma 1}
>
> #declare mat_ = material {
> texture {
> pigment {
> color rgb <.81, .71, .23>
> }
> finish {
> diffuse .5
> ambient 0
> specular 1
> roughness .01
> reflection {.6 metallic}
> metallic
> }
> }
> /* put an interior here */
> };
>
> box {
> 0,1
> material {mat_}
> }
>
> light_source {<-1,1,-1>*1e3 color rgb 1 parallel}
>
> camera {
> location <0,0,-5>
> right x * (4/3)
> up y
> look_at <0,0,0>
> }
Many thanks!
I thought texture encapsulation was more complicated, now it works!
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GREAT!
I restored the old declare!
Left = a car silver from my old render 2002 vers.2.??
Center = BAD !!! my attempt to restore the old code into vers 3.7
right = very well for me ! with your help
Many thanks to all!
PS. I don't have a great ability to render realistically. I dedicate myself to
geometry, code and projects, usually, but this for my needs is more than
satisfying!
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hi,
"GioSeregni" <gms### [at] hotmail com> wrote:
> ...
> Many thanks!
> I thought texture encapsulation was more complicated, now it works!
excellent.
> PS. I don't have a great ability to render realistically. I dedicate myself
> to geometry, code and projects, usually, but this for my needs is more than
> satisfying!
nice models, a forecourt (like a car dealer) or a parking lot, just .. an
overview, would be v cool though (I suspect you've "a collection" :-)).
regards, jr.
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