I was looking over some search results regarding general patterns, and came
across some work regarding a crazed enamel/lacquer or spider-cracked glass that
I was looking to somehow implement.
It looks like it might offer some new approaches to the ivy-generation macros
that were written, and provide a way to texture the isosurface leaves that were
discussed not too far back.
Perhaps someone might find this interesting enough to start implementing in SDL.
https://medium.com/@jason.webb/space-colonization-algorithm-in-javascript-6f683b743dc5
http://algorithmicbotany.org/papers/colonization.egwnp2007.large.pdf
https://www.youtube.com/watch?v=kKT0v3qhIQY
https://ciphrd.com/2019/09/11/generating-a-3d-growing-tree-using-a-space-colonization-algorithm/
Enjoy.
- BW
Le 2025-01-13 à 08:13, Bald Eagle a écrit :
> > https://renatobudinich.com/create-random-images-with-randimage/> > >
I get this error message : «Error establishing a database connection»
On 13.01.2025 16:13, Bald Eagle wrote:
> > https://renatobudinich.com/create-random-images-with-randimage/>
Quite interesting and worth thorough investigation; however, what as to
eaves previously mentioned, I strongly suspect that Perlin with minimal
filtering (probably minimal. I mean sorting) may go.
--
Ilyich the Toad
https://dnyarri.github.io/
On 13.01.2025 18:10, Alain Martel wrote:
> I get this error message : «Error establishing a database connection»
Works fine (albeit slow) for me, regardless of sanctions.
--
Ilyich the Toad
https://dnyarri.github.io/