POV-Ray : Newsgroups : povray.general : Origin Shift maze generation algorithm Server Time
4 Dec 2024 21:08:46 EST (-0500)
  Origin Shift maze generation algorithm (Message 1 to 2 of 2)  
From: Bald Eagle
Subject: Origin Shift maze generation algorithm
Date: 14 Jul 2024 19:35:00
Message: <web.66945fbee1de0d751f9dae3025979125@news.povray.org>
I came across this while at work, and wanted to share this, as some folks have
had an interest in maze generation.

https://www.youtube.com/watch?v=zbXKcDVV4G0

Looks nice and simple.
Haven't had time to code up a version in SDL. (yet)

- BE


Post a reply to this message

From: Josh English
Subject: Re: Origin Shift maze generation algorithm
Date: 18 Jul 2024 00:36:01
Message: <66989bb1$1@news.povray.org>
On 7/14/2024 4:31 PM, Bald Eagle wrote:
> I came across this while at work, and wanted to share this, as some folks have
> had an interest in maze generation.
> 
> https://www.youtube.com/watch?v=zbXKcDVV4G0
> 
> Looks nice and simple.
> Haven't had time to code up a version in SDL. (yet)
> 
> - BE
> 

I saw this a couple of weeks ago through Minecraft channels.

I just realized this could work on irregular mazes as well, not 
restricted to the grid. Now there's a rabbit hole I don't need to go down.

Uncle Josh


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.