POV-Ray : Newsgroups : povray.general : Request: HIGH resolution stl conversion to mesh / mesh2 Server Time
27 Jul 2024 20:38:30 EDT (-0400)
  Request: HIGH resolution stl conversion to mesh / mesh2 (Message 23 to 32 of 72)  
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From: yesbird
Subject: Re: Request: HIGH resolution stl conversion to mesh / mesh2
Date: 24 Feb 2023 08:25:24
Message: <228f36b0-4adb-7191-4613-1e5ce9fe8acb@gmail.com>
On 24/02/2023 16:16, Thomas de Groot wrote:
> 168 Mb?? No way!  ;-)

It's up to you, no doubt, but I only wonder how did you get 168 Mb ?
--------------------------------------------------------
-- OBJ --
-rw-r--r-- 1 Serge None 37802447 Feb 24 15:33 Vase.obj

-- STL --
-rw-r--r-- 1 Serge None 46857234 Feb 24 15:32 Vase.stl

-- POV --
-rw-r--r-- 1 Serge None 91690504 Feb 24 15:39 Vase_POV_geom.inc
-rw-r--r-- 1 Serge None     1192 Feb 24 15:39 Vase_POV_main.ini
-rw-r--r-- 1 Serge None    15189 Feb 24 15:39 Vase_POV_mat.inc
-rw-r--r-- 1 Serge None     3534 Feb 24 15:39 Vase_POV_scene.pov
--------------------------------------------------------
YB


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From: Thomas de Groot
Subject: Re: Request: HIGH resolution stl conversion to mesh / mesh2
Date: 24 Feb 2023 08:36:13
Message: <63f8bd4d$1@news.povray.org>
Op 24-2-2023 om 14:25 schreef yesbird:
> On 24/02/2023 16:16, Thomas de Groot wrote:
>> 168 Mb?? No way!  ;-)
> 
> It's up to you, no doubt, but I only wonder how did you get 168 Mb ?

that is what is mentioned on the download site for the zip file.

-- 
Thomas


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From: yesbird
Subject: Re: Request: HIGH resolution stl conversion to mesh / mesh2
Date: 24 Feb 2023 08:43:29
Message: <70c2a540-c317-7d9a-1e23-893ba079f72a@gmail.com>
On 24/02/2023 16:36, Thomas de Groot wrote:
> that is what is mentioned on the download site for the zip file.
))), understand, here is a version optimized by ZBrush retopology algorithm:

https://drive.google.com/file/d/17_vDzUOItuiWXtEAk7PXM7WeEzQhcPRn/view?usp=share_link
--
YB


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From: Thomas de Groot
Subject: Re: Request: HIGH resolution stl conversion to mesh / mesh2
Date: 24 Feb 2023 11:27:43
Message: <63f8e57f@news.povray.org>
Here it is. Also increased the light intensity a tad (personally, I 
prefer the darker version where the surroundings are less visible)

The optimised mesh has the same quality as the 'heavier' one. Well done!

-- 
Thomas


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Attachments:
Download 'predynastic_vase_optimised_01.jpg' (124 KB)

Preview of image 'predynastic_vase_optimised_01.jpg'
predynastic_vase_optimised_01.jpg


 

From: yesbird
Subject: Re: Request: HIGH resolution stl conversion to mesh / mesh2
Date: 24 Feb 2023 11:44:16
Message: <60cfefb4-9a89-6c86-6fa5-7c7c12facb0b@gmail.com>
On 24/02/2023 19:27, Thomas de Groot wrote:
> Here it is. Also increased the light intensity a tad (personally, I 
> prefer the darker version where the surroundings are less visible)
I like how it looks now, but this is your project - your rules :)
And don't you think that it's time to animate it now (putting on
turntable first) ?

 > The optimised mesh has the same quality as the 'heavier' one. Well done!
This is Pixologic's magic, not mine :)
--
YB


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From: jr
Subject: Re: Request: HIGH resolution stl conversion to mesh / mesh2
Date: 25 Feb 2023 10:25:00
Message: <web.63fa27359ce67fcf816b7cd96cde94f1@news.povray.org>
hi,

Thomas de Groot <tho### [at] degrootorg> wrote:
> ...
> Interesting. I have no idea what those conversion programs are doing
> under the hood, but if you can work out a smaller conversion output, I
> would be the first to cheer. ;-)

cheer away :-)  link to 6.1M zip, 17M mesh.  looks unchanged, afaict.  (started
playing with a rose quartz material, so sample scene is .. untidy)

<https://drive.google.com/file/d/11yr1A4GXITRcXe-YZFwRRybKmaij9e8H/view?usp=sharing>


regards, jr.


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From: Bald Eagle
Subject: Re: Request: HIGH resolution stl conversion to mesh / mesh2
Date: 26 Feb 2023 21:25:00
Message: <web.63fc14029ce67fcf1f9dae3025979125@news.povray.org>
"Bald Eagle" <cre### [at] netscapenet> wrote:

Analysis of the provided mesh is a work in progress.
All measurements are in the Imperial inch system as stated by the metrologists
Alex Dunn and Nick Sierra in the video.
Therefore all <x, y, z? vertex coordinates are in inches as well.

The original mesh is roughly center-of-mass with the top pointing in the -z
direction.
Height is 4.72 inches
Radius of body is 1.67 inches

Still working on establishing a center axis and radius for the lug handles.
The measured data points only extend so far beyond the surface, making the use
of trace {} difficult.

Once that is established, next would be the
best-fit sphere center and radius for the vase body
best-fit sphere center and radius for the vase lip bottom
best-fit cone and radii for the vase bottom


https://unchartedx.com/site/2023/02/19/new-video-updates-to-the-vase-scan-responses-and-the-stl-file/

Granite_21 macro by Thomas deGroot is here:
https://news.povray.org/povray.binaries.scene-files/thread/%3C6134aced%40news.povray.org%3E/

Tabulated macro by jr is here:
http://news.povray.org/povray.text.scene-files/message/%3Cweb.610402268669d715e0fed26cde94f1%40news.povray.org%3E/#%3Cw
eb.610402268669d715e0fed26cde94f1%40news.povray.org%3E



Bill "Bald Eagle" Walker


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Attachments:
Download 'vase_pov_scene.png' (230 KB)

Preview of image 'vase_pov_scene.png'
vase_pov_scene.png


 

From: jr
Subject: Re: Request: HIGH resolution stl conversion to mesh / mesh2
Date: 27 Feb 2023 02:50:00
Message: <web.63fc608c9ce67fcf4301edef6cde94f1@news.povray.org>
hi,

"Bald Eagle" <cre### [at] netscapenet> wrote:
> Analysis of the provided mesh is a work in progress.
> ...

neat.  when I use the 'vase_3.pov' with shadowless lights and explicit no
reflection on anything, and use a srgbft pigment (like yr recent "gyroid"
thing), I see interior "features" too.


regards, jr.


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From: Thomas de Groot
Subject: Re: Request: HIGH resolution stl conversion to mesh / mesh2
Date: 27 Feb 2023 04:25:15
Message: <63fc76fb$1@news.povray.org>
Op 27-2-2023 om 03:22 schreef Bald Eagle:
> "Bald Eagle" <cre### [at] netscapenet> wrote:
> 
> Analysis of the provided mesh is a work in progress.
> All measurements are in the Imperial inch system as stated by the metrologists
> Alex Dunn and Nick Sierra in the video.
> Therefore all <x, y, z? vertex coordinates are in inches as well.
> > The original mesh is roughly center-of-mass with the top pointing in 
the -z
> direction.
> Height is 4.72 inches
> Radius of body is 1.67 inches
> 
Very good.
I did my transformations (on the original converted OBJ files) in 
Poseray, centering and then rotating the vase, and dropping it to y=0, 
/before/ exporting to POV-Ray.

> Still working on establishing a center axis and radius for the lug handles.
> The measured data points only extend so far beyond the surface, making the use
> of trace {} difficult.
> 
In my studio set-up I used trace {} to put the vase on the 'pedestal'. 
The 'base' of the vase effectively is situated at y=0 in the geometry file.

//Bounding Box....... from x,y,z=(-1.8839052,0,-1.7086791)
//                      to x,y,z=(1.8823464,4.72023337158,1.6314062)
//                 size dx,dy,dz=(3.7662516,4.72023337158,3.3400853)
//                  center 
x,y,z=(-0.000779399999999986,2.36011668579,-0.0386364499999997)
//                       diagonal 6.90082777701024

And the same from the 'optimized' version (note that for some reason, 
the size is much larger. yesbird?):

//Bounding Box....... from 
x,y,z=(-14.3452792176383,-3.5527136788005E-15,-12.7048841803871)
//                      to 
x,y,z=(14.3585772287516,35.890494,12.6954582633151)
//                 size dx,dy,dz=(28.70385644639,35.890494,25.4003424437023)
//                  center 
x,y,z=(0.00664900555663106,17.945247,-0.00471295853600395)
//                       diagonal 52.5092023431736

> Once that is established, next would be the
> best-fit sphere center and radius for the vase body
> best-fit sphere center and radius for the vase lip bottom
> best-fit cone and radii for the vase bottom
> 
Ok.

-- 
Thomas


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From: Bald Eagle
Subject: Re: Request: HIGH resolution stl conversion to mesh / mesh2
Date: 27 Feb 2023 06:35:00
Message: <web.63fc94989ce67fcf1f9dae3025979125@news.povray.org>
"jr" <cre### [at] gmailcom> wrote:
> hi,
>
> "Bald Eagle" <cre### [at] netscapenet> wrote:
> > Analysis of the provided mesh is a work in progress.
> > ...
>
> neat.  when I use the 'vase_3.pov' with shadowless lights and explicit no
> reflection on anything, and use a srgbft pigment (like yr recent "gyroid"
> thing), I see interior "features" too.
>
>
> regards, jr.

Yeah - I did an intersection to slice it in half, and was wondering what all
that was about.  Might be just poor mesh structure due to conversion from a raw
point cloud / stl-obj-pov .... ?


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