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Op 10-2-2023 om 10:33 schreef yesbird:
> Hi,
>
>> Poseray indeed. It works like a charm for all kind of things.
>
> It's true, but I am stuck on the following: trying to export data from ZBrush in
> OBJ format I found that per-vertex colors are passed non-standard way - in
> comments, like described in the following paper:
>
> http://paulbourke.net/dataformats/obj/colour.html
>
> Paul writes that _some_ converters cat read per-vertex colors from three last
> numbers in line. I've done a few experiments with PoseRay (small OBJ attached),
> but without success, so I am in doubt - am I doing something wrong or it's not
> possible 'by design' of PoseRay ?
>
I am afraid I cannot help you with this as I am no expert, but others
might. I do not use ZBrush myself (too expensive!). For modelling, I
rely on Silo instead, and Poser for figures. Both export OBJ format, and
I have no problems with them in Poseray.
--
Thomas
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Hi, Thomas.
> ... Both export OBJ format, and have no problems with them in Poseray.
Could you please send me small examples of these OBJs ? I would like to know, if
they are using per-vertice format and how if so.
--
YB
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Op 10/02/2023 om 16:41 schreef yesbird:
> Hi, Thomas.
>
>> ... Both export OBJ format, and have no problems with them in Poseray.
>
> Could you please send me small examples of these OBJs ? I would like to know, if
> they are using per-vertice format and how if so.
> --
>
Sure, can do.
Boerin_klomp_L.obj has been created in Silo and then exported as OBJ (to
be imported subsequently in Poser).
Crate1.obj is a Poser object.
--
Thomas
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Attachments:
Download 'boerin_klomp_l.obj.txt' (128 KB)
Download 'crate1.obj.txt' (19 KB)
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Thank you, shoes are very fashioned )
But unfortunately I see no per-vertice colors there. In any case yesterday I've
obtained Pixologic's SDK and now can omit OBJs, but exploring of this format was
not in vain.
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Op 11-2-2023 om 09:15 schreef yesbird:
> Thank you, shoes are very fashioned )
>
> But unfortunately I see no per-vertice colors there. In any case yesterday I've
> obtained Pixologic's SDK and now can omit OBJs, but exploring of this format was
> not in vain.
>
>
OK.
Shoes are wooden shoes btw... ;-)
--
Thomas
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