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On 11/19/22 05:41, And wrote:
> After one day, I found it can assign a more meticulous value, so I use 0.05.
> I think it is good enough.
No worries. If what you are using for AA is good enough, it's good
enough :-).
My suggested settings were more an experiment than proposed solution.
It's not really reasonable of me to be burning your time with such
things as I'm mostly watching from the sidelines these days rather than
actively coding/hacking. I expect investigation as to cause and source
code changes are needed for any universal fix to this texture baking,
seam issue.
Bill P.
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Le 2022-11-19 à 05:41, And a écrit :
> Wow, you use Antialias_Threshold=0.015
> such a small value.
> At beginning, I think this value should take only one place next to decimal
> point. 0.1 is its minimum, or zero, but zero will calculate every pixel, so not
> very fine to me...
> After one day, I found it can assign a more meticulous value, so I use 0.05.
> I think it is good enough.
> I don't know the habit of other people.
> (I means when I render several types of pictures, not particularly to texture
> map)
>
>
> Sampling_Method=2
> Oh, ... I seldom use it after my learning and investigate the anti-alias.
> Recursive method take many time to render is my opinion. Maybe I don't need such
> meticulous sampling yet.
>
> Sampling_Method=3
> ?? I don't know it.
>
Using method 2 is not really slower than method 1, and, with the block
based render, generally gives better results.
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William F Pokorny <ano### [at] anonymous org> wrote:
> On 11/19/22 05:41, And wrote:
> > After one day, I found it can assign a more meticulous value, so I use 0.05.
> > I think it is good enough.
>
> No worries. If what you are using for AA is good enough, it's good
> enough :-).
>
> My suggested settings were more an experiment than proposed solution.
> It's not really reasonable of me to be burning your time with such
> things as I'm mostly watching from the sidelines these days rather than
> actively coding/hacking. I expect investigation as to cause and source
> code changes are needed for any universal fix to this texture baking,
> seam issue.
>
> Bill P.
Yes, oh...
I think if it can fix this seam issue is good, too.
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