POV-Ray : Newsgroups : povray.general : Using normals with clock Server Time 1 Mar 2024 12:53:21 EST (-0500)
 Using normals with clock (Message 1 to 5 of 5)
 From: Kima Subject: Using normals with clock Date: 20 Aug 2020 17:15:02 Message:
```
{
"@context": "https://schema.org",
"@type": "DiscussionForumPosting",
"dateCreated": "2020-08-20T21:15:02+00:00",
"datePublished": "2020-08-20T21:15:02+00:00",
"author": {
"@type": "Person",
"name": "Kima"
}
}
When using the clock option to create a series of images for animation, normals
are ignored.

I understand that a series of frames for animation needs consistency. Can't
POV-RAY calculate a single normal for the first frame and keep in for the rest
of the frame (to avoid difference as a result of randomness)?

POV-RAY does it for pigments with random patterns. For example, crackle or bozo
works in pigment but not for normal when using clock.
```
 From: jr Subject: Re: Using normals with clock Date: 20 Aug 2020 17:45:05 Message:
```
{
"@context": "https://schema.org",
"@type": "DiscussionForumPosting",
"@id": "#web.5f3eee2db28580214d00143e0%40news.povray.org",
"headline": "Re: Using normals with clock",
"dateCreated": "2020-08-20T21:45:05+00:00",
"datePublished": "2020-08-20T21:45:05+00:00",
"author": {
"@type": "Person",
"name": "jr"
}
}
hi,

"Kima" <nomail@nomail> wrote:
> When using the clock option to create a series of images for animation, normals
> are ignored.
>
> I understand that a series of frames for animation needs consistency. Can't
> POV-RAY calculate a single normal for the first frame and keep in for the rest
> of the frame (to avoid difference as a result of randomness)?
>
> POV-RAY does it for pigments with random patterns. For example, crackle or bozo
> works in pigment but not for normal when using clock.

animate w/out using clock?  (ie just use initial_frame and final_frame)

regards, jr.
```
 From: Bald Eagle Subject: Re: Using normals with clock Date: 20 Aug 2020 18:55:00 Message:
```
{
"@context": "https://schema.org",
"@type": "DiscussionForumPosting",
"@id": "#web.5f3efe38b28580211f9dae300%40news.povray.org",
"headline": "Re: Using normals with clock",
"dateCreated": "2020-08-20T22:55:00+00:00",
"datePublished": "2020-08-20T22:55:00+00:00",
"author": {
"@type": "Person",
"name": "Bald Eagle"
}
}
"Kima" <nomail@nomail> wrote:
> When using the clock option to create a series of images for animation, normals
> are ignored.

They are?   :O
Are you sure?  This is first I've heard of it.
Every frame should be rendered just like in a stand-alone scene.

Are you using an ini file that sets a quality level?
```
 From: Kima Subject: Re: Using normals with clock Date: 20 Aug 2020 18:55:01 Message:
```
{
"@context": "https://schema.org",
"@type": "DiscussionForumPosting",
"headline": "Re: Using normals with clock",
"dateCreated": "2020-08-20T22:55:01+00:00",
"datePublished": "2020-08-20T22:55:01+00:00",
"author": {
"@type": "Person",
"name": "Kima"
}
}
I confirm it was my mistake. I had set +Q6 for faster rendering of the
animation.

Sorry about that. I was struggling with this for hours before asking this
question. Sometimes, we are blind to spot tiny errors :-P
```
 From: Leroy Subject: Re: Using normals with clock Date: 22 Aug 2020 17:15:06 Message:
```
{
"@context": "https://schema.org",
"@type": "DiscussionForumPosting",
"@id": "#web.5f4189e9b28580212c6bf86d0%40news.povray.org",
"headline": "Re: Using normals with clock",
"dateCreated": "2020-08-22T21:15:06+00:00",
"datePublished": "2020-08-22T21:15:06+00:00",
"author": {
"@type": "Person",
"name": "Leroy"
}
}
"Kima" <nomail@nomail> wrote:
> I confirm it was my mistake. I had set +Q6 for faster rendering of the
> animation.
>
> Sorry about that. I was struggling with this for hours before asking this
> question. Sometimes, we are blind to spot tiny errors :-P

I've done that before! I remember one time, I just hit the Post message button
with the solution hit me.

Have fun!
```