Hi,
We are facing a problem with describing an object with LGEO. We are trying to
modify an already existing object and add a few things to it.
We really need an hour or two with a specialist to try to modify this object and
of course we are willing to compensate him/her for their time.
Could you suggest someone?
From: Mike Horvath
Subject: Re: Problem with LGEO and describing an object. Where could I find a consulta=
Date: 15 May 2018 18:22:37
Message: <5afb5dad@news.povray.org>
On 4/27/2018 3:56 AM, Kiril wrote:
> Hi,> > We are facing a problem with describing an object with LGEO. We are trying to> modify an already existing object and add a few things to it.> > We really need an hour or two with a specialist to try to modify this object and> of course we are willing to compensate him/her for their time.> > Could you suggest someone?> > > >
Generally I don't think you can retroactively modify objects in POV SDL
like you can in an OOP language. You can add stuff that wasn't there
before (such as a texture if the object didn't already have one) but
that is about all you can do.
Mike
From: clipka
Subject: Re: Problem with LGEO and describing an object. Where could I find aconsulta=
Date: 16 May 2018 02:45:32
Message: <5afbd38c$1@news.povray.org>
Am 16.05.2018 um 00:22 schrieb Mike Horvath:
> On 4/27/2018 3:56 AM, Kiril wrote:>> Hi,>>>> We are facing a problem with describing an object with LGEO. We are>> trying to>> modify an already existing object and add a few things to it.>>>> We really need an hour or two with a specialist to try to modify this>> object and>> of course we are willing to compensate him/her for their time.>>>> Could you suggest someone?>>>>>>>>> > Generally I don't think you can retroactively modify objects in POV SDL> like you can in an OOP language. You can add stuff that wasn't there> before (such as a texture if the object didn't already have one) but> that is about all you can do.
I guess what the OP meant to say was "existing POV-Ray _description_ of
an object", which they want to modify.