POV-Ray : Newsgroups : povray.general : Problem with LGEO and describing an object. Where could I find a consulta= Server Time
1 Nov 2024 01:26:12 EDT (-0400)
  Problem with LGEO and describing an object. Where could I find a consulta= (Message 1 to 3 of 3)  
From: Kiril
Subject: Problem with LGEO and describing an object. Where could I find a consulta=
Date: 27 Apr 2018 04:00:01
Message: <web.5ae2d78a8f4fabe7a1a8858e0@news.povray.org>
Hi,

We are facing a problem with describing an object with LGEO. We are trying to
modify an already existing object and add a few things to it.

We really need an hour or two with a specialist to try to modify this object and
of course we are willing to compensate him/her for their time.

Could you suggest someone?


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From: Mike Horvath
Subject: Re: Problem with LGEO and describing an object. Where could I find a consulta=
Date: 15 May 2018 18:22:37
Message: <5afb5dad@news.povray.org>
On 4/27/2018 3:56 AM, Kiril wrote:
> Hi,
> 
> We are facing a problem with describing an object with LGEO. We are trying to
> modify an already existing object and add a few things to it.
> 
> We really need an hour or two with a specialist to try to modify this object and
> of course we are willing to compensate him/her for their time.
> 
> Could you suggest someone?
> 
> 
> 
> 

Generally I don't think you can retroactively modify objects in POV SDL 
like you can in an OOP language. You can add stuff that wasn't there 
before (such as a texture if the object didn't already have one) but 
that is about all you can do.


Mike


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From: clipka
Subject: Re: Problem with LGEO and describing an object. Where could I find aconsulta=
Date: 16 May 2018 02:45:32
Message: <5afbd38c$1@news.povray.org>
Am 16.05.2018 um 00:22 schrieb Mike Horvath:
> On 4/27/2018 3:56 AM, Kiril wrote:
>> Hi,
>>
>> We are facing a problem with describing an object with LGEO. We are
>> trying to
>> modify an already existing object and add a few things to it.
>>
>> We really need an hour or two with a specialist to try to modify this
>> object and
>> of course we are willing to compensate him/her for their time.
>>
>> Could you suggest someone?
>>
>>
>>
>>
> 
> Generally I don't think you can retroactively modify objects in POV SDL
> like you can in an OOP language. You can add stuff that wasn't there
> before (such as a texture if the object didn't already have one) but
> that is about all you can do.

I guess what the OP meant to say was "existing POV-Ray _description_ of
an object", which they want to modify.


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