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This little problem makes me feel like I'm losing more brain cells than normal,
as I get older. But I'll explain anyway...
From my (faulty??) memory of POV-Ray v3.6xx days, I thought that a #macro could
be written *anywhere* in a scene file, and called from anywhere. In other words,
no need to write the two in a 'linear' way in the file-- #macro first, THEN the
call. But I now see that in 3.7xx (3.7.1 beta 8), a #macro needs to be written
'higher up' in the file, before it's called later in the scene. (Doing the
reverse doesn't work.) For some strange reason, this comes as a surprise to
me(!)
Did v3.6xx operate differently?
*** By the way, the in-built documentation about macros says only this: "A macro
must be declared before it is invoked." Hmm. Depending on how I read that, it
could mean the *obvious* fact that something-- anything-- needs to be created
before it can be used. OR, it could mean that the #macro definition needs to be
WRITTEN earlier in the scene file first, to be FOLLOWED by the invocation of it
later (like any other linear-programming item.) The wording is a wee bit too
simplistic and ambiguous.
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"Kenneth" <kdw### [at] gmailcom> wrote:
> This little problem makes me feel like I'm losing more brain cells than normal,
> as I get older. But I'll explain anyway...
>
> From my (faulty??) memory of POV-Ray v3.6xx days, I thought that a #macro could
> be written *anywhere* in a scene file, and called from anywhere. In other words,
> no need to write the two in a 'linear' way in the file-- #macro first, THEN the
> call. But I now see that in 3.7xx (3.7.1 beta 8), a #macro needs to be written
> 'higher up' in the file, before it's called later in the scene. (Doing the
> reverse doesn't work.) For some strange reason, this comes as a surprise to
> me(!)
>
> Did v3.6xx operate differently?
>
> *** By the way, the in-built documentation about macros says only this: "A macro
> must be declared before it is invoked." Hmm. Depending on how I read that, it
> could mean the *obvious* fact that something-- anything-- needs to be created
> before it can be used. OR, it could mean that the #macro definition needs to be
> WRITTEN earlier in the scene file first, to be FOLLOWED by the invocation of it
> later (like any other linear-programming item.) The wording is a wee bit too
> simplistic and ambiguous.
I just tried this in 3.62 and it must be linear, macro first (higher up), then
its invocation, lower down.
As soon as I saw your question it made wonder...
Cheers,
Simon.
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Am 08.07.2017 um 22:21 schrieb Kenneth:
> This little problem makes me feel like I'm losing more brain cells than normal,
> as I get older. But I'll explain anyway...
>
> From my (faulty??) memory of POV-Ray v3.6xx days, I thought that a #macro could
> be written *anywhere* in a scene file, and called from anywhere. In other words,
> no need to write the two in a 'linear' way in the file-- #macro first, THEN the
> call. But I now see that in 3.7xx (3.7.1 beta 8), a #macro needs to be written
> 'higher up' in the file, before it's called later in the scene. (Doing the
> reverse doesn't work.) For some strange reason, this comes as a surprise to
> me(!)
A macro must always be defined before it is /actually/ invoked. So the
following will /not/ work:
Foo()
#macro Foo()
#debug "in Foo\n"
#end
Note that it's the time of definition and invocation that matters, not
the location within the code. So the following example is perfectly fine:
#macro Bar()
Foo()
#end
#macro Foo()
#debug "in Foo\n"
#end
Bar()
Here, the call to `Foo()` is placed before the definition, but it's not
actually invoked there; instead, that invocation is delayed until
`Bar()` is invoked, which happens after `Foo()` is already defined.
> Did v3.6xx operate differently?
No, this has always been the way macros worked in POV-Ray.
There are interpreted languages where subroutines do not have to be made
known in advance (e.g. Windows `cmd.exe` batch files), but POV-Ray has
never been one of them.
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clipka <ano### [at] anonymousorg> wrote:
>
Thanks to you both, for clearing this up (and for testing it in 3.62.)
>
> A macro must always be defined before it is /actually/ invoked. So the
> following will /not/ work:
>
> Foo()
> #macro Foo()
> #debug "in Foo\n"
> #end
>
The above should be included in the documentation, IMO. It clarifies the basics
of how to write a macro and its call.
> Note that it's the time of definition and invocation that matters, not
> the location within the code. So the following example is perfectly fine:
>
> #macro Bar()
> Foo()
> #end
> #macro Foo()
> #debug "in Foo\n"
> #end
> Bar()
>
> Here, the call to `Foo()` is placed before the definition, but it's not
> actually invoked there; instead, that invocation is delayed until
> `Bar()` is invoked, which happens after `Foo()` is already defined.
>
Yes, perfectly clear now. (Perhaps *that* kind of example is what I was thinking
of, from the past(?))
Here's the strange part of all this, personally speaking: I can almost visualize
writing a scene file years ago where *something* in the code did not have to be
written in a typical 'linear' way. (I thought for sure that it was a macro-- but
what else it could have been, I have no clue.) The memory of it is quite
clear(!)... (well, it's obviously a *faulty* memory...)
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