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High Pepole,
regarding to this peace of information, I took from the PovRay-help-file (V 3.6)
smooth_triangle
{
<Corner_1>, <Normal_1>,
<Corner_2>, <Normal_2>,
<Corner_3>, <Normal_3>
[uv_vectors <uv_Corner_1>, <uv_Corner_2>, <uv_Corner_3>]
[MESH_TEXTURE]
}
This one is stil not working
smooth_triangle {
<-30.4558277130127,-13.75824356079102,21.75586128234863>,<-2.657541731571371e-15,-1,-3.348013327079263e-13>,
<-30.4558277130127,-13.58250713348389,22.18012619018555>,<-1.194452997339661e-14,-0.7071067690849304,0.7071067690849304
>,
<-32.48406982421875,-13.75824356079102,22.13606834411621>,<-3.302611873215455e-12,-1,-8.589550078152985e-12>
uv_vectors
<0.7838292717933655,0.3721146881580353>,
<0.7838292717933655,0.3734604716300964>,
<0.7806574702262878,0.3721146881580353>
}
This one is not working either
smooth_triangle {
<-30.4558277130127,-13.75824356...
<-30.4558277130127,-13.58250713...
<-32.48406982421875,-13.7582435...
,
<0.7838292717933655,0.372114688...
<0.7838292717933655,0.373460471...
<0.7806574702262878,0.372114688...
}
same as this
smooth_triangle {
<-30.4558277130127,-13.75824356...
<-30.4558277130127,-13.58250713...
<-32.48406982421875,-13.7582435...
,uv_vectors
<0.7838292717933655,0.372114688...
<0.7838292717933655,0.373460471...
<0.7806574702262878,0.372114688...
}
or this
smooth_triangle {
<-30.4558277130127,-13.75824356...
<-30.4558277130127,-13.58250713...
<-32.48406982421875,-13.7582435...
<0.7838292717933655,0.372114688...
<0.7838292717933655,0.373460471...
<0.7806574702262878,0.372114688...
}
Does anybody know, how to use uv in smooth_triangle?
Thanx a lot,
H.
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Am 19.06.2016 um 07:32 schrieb hkarsten:
> regarding to this peace of information, I took from the PovRay-help-file (V 3.6)
>
> smooth_triangle
> {
> <Corner_1>, <Normal_1>,
> <Corner_2>, <Normal_2>,
> <Corner_3>, <Normal_3>
> [uv_vectors <uv_Corner_1>, <uv_Corner_2>, <uv_Corner_3>]
> [MESH_TEXTURE]
> }
>
> This one is stil not working
The piece of information above is from the documentation of the `mesh`
primitive, /not/ the stand-alone `smooth_thriangle` primitive.
> Does anybody know, how to use uv in smooth_triangle?
Technically speaking you can't; `smooth_triangle` does not support UV
mapping.
Practically speaking, all you need to do is wrap the `smooth_triangle`
in a `mesh` block.
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