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Hi everyone,
I'm trying the apply a border line look like in both vertical and horizontal
border of a square:
#declare black = texture {
pigment {color rgb <0,0,0> }
}
#declare Cor1_1 = texture {
uv_mapping pigment { image_map { jpeg
"C:\ARQUIV~2\VBFILE~1\PR6DB9~1\Comum\Maps\BRANCO10.JPG" }}
finish {phong 0 brilliance .3
}
}
#declare Cor1x = texture {
gradient x
texture_map {
[0.00 black]
[3.003003E-02 Cor1_1]
}
scale 333
}
#declare Cor1 = texture {
gradient y
texture_map {
[0.00 black]
[3.003003E-02 Cor1x]
}
scale 333
}
Then I apply the Cor1 texture to my mesh, but it turns completely black.
But when I apply the Cor1x instead, it works, but of course, it only shows the
horizontal line.
My goal is to draw a line on the four borders, over a image_map.
Is it possible? My approach is right?
Thanks!
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Le 04/03/2015 04:01, Fernando Souza a écrit :
> Hi everyone,
>
> I'm trying the apply a border line look like in both vertical and horizontal
> border of a square:
>
>
> #declare black = texture {
> pigment {color rgb <0,0,0> }
> }
>
> #declare Cor1_1 = texture {
> uv_mapping pigment { image_map { jpeg
> "C:\ARQUIV~2\VBFILE~1\PR6DB9~1\Comum\Maps\BRANCO10.JPG" }}
> finish {phong 0 brilliance .3
> }
> }
>
> #declare Cor1x = texture {
> gradient x
> texture_map {
> [0.00 black]
> [3.003003E-02 Cor1_1]
> }
> scale 333
> }
>
> #declare Cor1 = texture {
> gradient y
> texture_map {
> [0.00 black]
> [3.003003E-02 Cor1x]
> }
> scale 333
> }
>
>
>
> Then I apply the Cor1 texture to my mesh, but it turns completely black.
> But when I apply the Cor1x instead, it works, but of course, it only shows the
> horizontal line.
>
> My goal is to draw a line on the four borders, over a image_map.
>
> Is it possible? My approach is right?
Possible: I would use the boxed pattern instead of gradient.
For image_map, it would need to be scaled and translated, as image_map
is <0,0>-<1,1> and boxed is <-1,-1,-1> - <1,1,1> for the interesting
part (with <0,0,0> being at value 1 )
#declare black = texture {
pigment {color rgb <0,0,0> }
}
#declare Cor1_1 = texture {
pigment { image_map { jpeg
"C:\ARQUIV~2\VBFILE~1\PR6DB9~1\Comum\Maps\BRANCO10.JPG" }}
finish {phong 0 brilliance .3
}
scale 2
translate -1
}
#declare Boxing = texture {
boxed
texture_map {
[0.00 black] // 5% bevel
[0.05 Cor1_1]
}
translate 1
scale 1/2
}
Right: as long as it works, it must be right. The above code is not tested.
If you want a hard black line, you need to move 0.00 Black to 0.05 Black
(or add 0.05 Black between the two entries).
So far, it's black at 0 and a mixed of the picture with black as the
line get away from the border.
Notice that I removed the uv_mapping statement, as it would make sense
for the top level texture when applied on mesh, but probably not deep in
the tree of texture.
--
Just because nobody complains does not mean all parachutes are perfect.
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