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I'm trying to render a realistic looking Earth. I'm texturing an image and
nomral map now I want to have specular map. I found I can do this with a
material_map however when I add that into the mix (shown below) I get the above
error. How can I have all 3 things: image_map, bump_map and material_map?
54 sphere {0,1
55 //finish { ambient 0.1 diffuse 0.5 specular 0.7 }
56 //pigment { White }
57 pigment {
58 image_map {
59 jpeg "earthmap4k.jpg" once map_type 2
60 }
61 translate <0,-0.5,0>
62 scale <1,2,1>
63 }
64 normal {
65 bump_map {
66 jpeg "earthbump4k.jpg" once map_type 2
67 bump_size 15.0
68 }
69 translate <0,-0.5,0>
70 scale <1,2,1>
71 }
72 texture {
73 material_map {
74 jpeg "earthspec4k.jpg"
75 once map_type 2
76 //interpolate 2 once
77 texture { LandTex }
78 texture { WaterTex }
79 }
80 translate <0, -0.5, 0>
81 scale <1,2,1>
82 }
83 rotate -180.0*y
84 }
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From: Alain
Subject: Re: Parse Error: Cannot layer a patterned texture over another.
Date: 23 Sep 2014 19:27:27
Message: <542201df@news.povray.org>
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>
> I'm trying to render a realistic looking Earth. I'm texturing an image and
> nomral map now I want to have specular map. I found I can do this with a
> material_map however when I add that into the mix (shown below) I get the above
> error. How can I have all 3 things: image_map, bump_map and material_map?
>
>
>
> 54 sphere {0,1
> 55 //finish { ambient 0.1 diffuse 0.5 specular 0.7 }
> 56 //pigment { White }
> 57 pigment {
> 58 image_map {
> 59 jpeg "earthmap4k.jpg" once map_type 2
> 60 }
> 61 translate <0,-0.5,0>
> 62 scale <1,2,1>
> 63 }
> 64 normal {
> 65 bump_map {
> 66 jpeg "earthbump4k.jpg" once map_type 2
> 67 bump_size 15.0
> 68 }
> 69 translate <0,-0.5,0>
> 70 scale <1,2,1>
> 71 }
> 72 texture {
> 73 material_map {
> 74 jpeg "earthspec4k.jpg"
> 75 once map_type 2
> 76 //interpolate 2 once
> 77 texture { LandTex }
> 78 texture { WaterTex }
> 79 }
> 80 translate <0, -0.5, 0>
> 81 scale <1,2,1>
> 82 }
> 83 rotate -180.0*y
> 84 }
>
>
>
A material_map is designed to works with palleted images. Using a high
or true colour leads to problems as you'll need maps spanning a huge
array of values.
A material_map DON'T contain materials but textures.
So, you may want to have a palleted, or B&W, source image with one index
for the water and another for the ground areas. A pure black and white
image will do just right and will be relatively small as a bonus: 1 bit
per pixel.
Now, you need to provide the image_map for the ground areas with it's
finish and normals and a texture for the water areas with the wanted
specular.
Alain
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Alain <kua### [at] videotronca> wrote:
>
> A material_map is designed to works with palleted images. Using a high
> or true colour leads to problems as you'll need maps spanning a huge
> array of values.
> A material_map DON'T contain materials but textures.
>
> So, you may want to have a palleted, or B&W, source image with one index
> for the water and another for the ground areas. A pure black and white
> image will do just right and will be relatively small as a bonus: 1 bit
> per pixel.
>
> Now, you need to provide the image_map for the ground areas with it's
> finish and normals and a texture for the water areas with the wanted
> specular.
>
>
>
>
> Alain
Hi Alain, You describe perfectly what I'm already doing! It doesn't answer the
question. :-(
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From: clipka
Subject: Re: Parse Error: Cannot layer a patterned texture over another.
Date: 24 Sep 2014 13:00:14
Message: <5422f89e@news.povray.org>
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Am 24.09.2014 00:25, schrieb b:
>
> I'm trying to render a realistic looking Earth. I'm texturing an image and
> nomral map now I want to have specular map. I found I can do this with a
> material_map however when I add that into the mix (shown below) I get the above
> error. How can I have all 3 things: image_map, bump_map and material_map?
You can't layer a pattern-mapped (or averaged) texture over another;
instead, you'll need to pattern-map layered textures.
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clipka <ano### [at] anonymousorg> wrote:
> Am 24.09.2014 00:25, schrieb b:
> >
> > I'm trying to render a realistic looking Earth. I'm texturing an image and
> > nomral map now I want to have specular map. I found I can do this with a
> > material_map however when I add that into the mix (shown below) I get the above
> > error. How can I have all 3 things: image_map, bump_map and material_map?
>
> You can't layer a pattern-mapped (or averaged) texture over another;
> instead, you'll need to pattern-map layered textures.
Thanks, Your and Alain's comments made me think more about what I'm attempting.
Then I found the solution: put the image and bump maps into the textures used in
the material_map.
34 #declare WaterTex = texture {
35 pigment {
36 image_map {
37 jpeg "earthmap4k.jpg" once map_type 2
38 }
39 }
40 normal {
41 bump_map {
42 jpeg "earthbump4k.jpg" once map_type 2
43 bump_size 15.0
44 }
45 }
46 finish { ambient 0.3 diffuse 0.6 specular 0.8 }
47 };
48
49 #declare LandTex = texture {
50 pigment {
51 image_map {
52 jpeg "earthmap4k.jpg" once map_type 2
53 }
54 }
55 normal {
56 bump_map {
57 jpeg "earthbump4k.jpg" once map_type 2
58 bump_size 15.0
59 }
60 }
61 finish { ambient 0.3 diffuse 0.3 specular 0.0 }
62 };
63
64 sphere {
65 0, 1
66 texture {
67 material_map {
68 jpeg "earthspec4k.jpg"
69 once map_type 2
70 texture { LandTex }
71 texture { WaterTex }
72 }
73 translate <0, -0.5, 0>
74 scale <1,2,1>
75 }
76 rotate -180.0*y
77 scale RE
78 }
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