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I expect to see a glowing white ball on a blue plane.  Any help appreciated :)
#version 3.7;
#include "colors.inc"
camera { location <10,10,-2> look_at <0,4,0> }
#default{ finish{ ambient 0 diffuse 1 }}
global_settings {
    radiosity {
      pretrace_start 0.08           // start pretrace at this size
      pretrace_end   0.04           // end pretrace at this size
      count 35                      // higher -> higher quality (1..1600) [35]
      nearest_count 5               // higher -> higher quality (1..10) [5]
      error_bound 1.8               // higher -> smoother, less accurate [1.8]
      recursion_limit 3             // how much interreflections are calculated
(1..5+) [3]
      low_error_factor .5           // reduce error_bound during last pretrace
step
      gray_threshold 0.0            // increase for weakening colors (0..1) [0]
      minimum_reuse 0.015           // reuse of old radiosity samples [0.015]
      brightness 1                  // brightness of radiosity effects (0..1)
[1]
      adc_bailout 0.01/2
    }
}
sphere { <0,0,0>,1 texture { pigment { White } finish { ambient 10 } }  }
plane   {
        <0,-1,0>, 0
        texture { pigment { Blue } finish { ambient 0 diffuse .6 } }
        }
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Le 15/02/2014 21:31, FNH nous fit lire :
> I expect to see a glowing white ball on a blue plane.  Any help appreciated :)
> 
> #version 3.7;
> sphere { <0,0,0>,1 texture { pigment { White } finish { ambient 10 } }  }
> 
IIRC, in 3.7, it's emission, not any more ambient.
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Le_Forgeron <jgr### [at] free fr> wrote:
> Le 15/02/2014 21:31, FNH nous fit lire :
> > I expect to see a glowing white ball on a blue plane.  Any help appreciated :)
> >
> > #version 3.7;
>
> > sphere { <0,0,0>,1 texture { pigment { White } finish { ambient 10 } }  }
> >
> IIRC, in 3.7, it's emission, not any more ambient.
THANK YOU! You're a star.
 
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