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From: B  Gimeno
Subject: Building Koppi's Bullet Physics Playground in Windows
Date: 30 Dec 2012 15:35:00
Message: <web.50e0a49337abf26ae2fd8290@news.povray.org>
Does anyone know how it affects the compilation of the program that the link to
QT SDK at nokia.com has been replaced by the evaluation version of QT at
digia.com?

Thanks in advance
B. Gimeno


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From: B  Gimeno
Subject: Re: Building Koppi's Bullet Physics Playground in Windows
Date: 30 Dec 2012 15:40:00
Message: <web.50e0a63b31ab50f1ae2fd8290@news.povray.org>
"B. Gimeno" <nomail@nomail> wrote:
> Does anyone know how it affects the compilation of the program that the link to
> QT SDK at nokia.com has been replaced by the evaluation version of QT at
> digia.com?
>
> Thanks in advance
> B. Gimeno

maybe is one of the files listed here:
ftp://ftp.qt-project.org/qt/source/  ??

which one of them? mingw version or vs version?

ftp://ftp.qt-project.org/qt/source/qt-win-opensource-4.8.1-mingw.exe
ftp://ftp.qt-project.org/qt/source/qt-win-opensource-4.8.1-vs2008.exe

really, thank you very much in advance for any advice
B. Gimeno


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From: Koppi
Subject: Re: Building Koppi's Bullet Physics Playground in Windows
Date: 31 Dec 2012 16:30:01
Message: <web.50e2038031ab50f1b375c4dc0@news.povray.org>
"B. Gimeno" <nomail@nomail> wrote:
> which one of them? mingw version or vs version?

The win32 build of BPP was only tested with the mingw version of Qt4 so far.


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From: B  Gimeno
Subject: Re: Building Koppi's Bullet Physics Playground in Windows
Date: 2 Jan 2013 13:40:00
Message: <web.50e47d9031ab50f1ae2fd8290@news.povray.org>
"Koppi" <jak### [at] gmailcom> wrote:
> "B. Gimeno" <nomail@nomail> wrote:
> > which one of them? mingw version or vs version?
>
> The win32 build of BPP was only tested with the mingw version of Qt4 so far

Thanks, I am taking great pains to leave now.
I hope to don't bother anyone if I send any other questions privately (it is not
mandatory to respond).
Anyway I venture to suggest that in the tutorial to compile under Windows the
following should be added:
   *Preinstall of Mingw and MS Visual C + + and their folder routes added to the
PATH system variable .

Now I'm torturing google to clarify me why bjam.exe not a valid Win32
application and if it is plausible that it is because I created a file with 0
bytes length.

Regards
B. Gimeno


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From: Koppi
Subject: Re: Building Koppi's Bullet Physics Playground in Windows
Date: 5 Jan 2013 17:25:00
Message: <web.50e8a7f331ab50f1c1c11d750@news.povray.org>
"B. Gimeno" <nomail@nomail> wrote:
> "Koppi" <jak### [at] gmailcom> wrote:
> > "B. Gimeno" <nomail@nomail> wrote:
> > > which one of them? mingw version or vs version?
> >
> > The win32 build of BPP was only tested with the mingw version of Qt4 so far
>
> Thanks, I am taking great pains to leave now.

B., just updated the Wiki with the Qt 4.8.4 version info -- seems that Qt4 was
in a flux lately:

* https://github.com/koppi/bullet-physics-playground/wiki/Build-on-Windows

> I hope to don't bother anyone if I send any other questions privately (it is not
> mandatory to respond).

Not a problem. Feel free to ask me privately.

> Anyway I venture to suggest that in the tutorial to compile under Windows the
> following should be added:
>    *Preinstall of Mingw and MS Visual C + + and their folder routes added to the
> PATH system variable .

Thx for the pointer. Don't know if MS Visual C++ is required, thow -- if I
remember correctly, there was the ml.exe (Microsoft Linker) needed as a build
step for bjam.exe?

> Now I'm torturing google to clarify me why bjam.exe not a valid Win32
> application and if it is plausible that it is because I created a file with 0
> bytes length.

Just uploaded a BPP installer for Windows.

Call it version 0.0.1 of BPP. You can download the installer at:

* http://db.koppi.me/sw/bpp-0.0.1-win32.exe

But please be aware, that BPP and especially the Windows build is totally
untested and 100% alpha..

Koppi


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From: Stephen
Subject: Re: Building Koppi's Bullet Physics Playground in Windows
Date: 5 Jan 2013 17:59:54
Message: <50e8b06a@news.povray.org>
On 05/01/2013 10:23 PM, Koppi wrote:
> But please be aware, that BPP and especially the Windows build is totally
> untested and 100% alpha..

It would not run because libgcc_s_dw2-1.dll, mingwm10.dll, 
QtNetwork4.dll are missing.
There might be more but I'll try again in the morning.

-- 
Regards
     Stephen


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From: Koppi
Subject: Re: Building Koppi's Bullet Physics Playground in Windows
Date: 6 Jan 2013 04:30:01
Message: <web.50e9432931ab50f1c1c11d750@news.povray.org>
Stephen <mca### [at] aolcom> wrote:
> It would not run because libgcc_s_dw2-1.dll, mingwm10.dll,
> QtNetwork4.dll are missing.

Stephen, thx, updated the installer to include the above libs:

* http://db.koppi.me/sw/bpp-0.0.2-win32.exe

Koppi


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From: Stephen
Subject: Re: Building Koppi's Bullet Physics Playground in Windows
Date: 6 Jan 2013 06:57:12
Message: <50e96698$1@news.povray.org>
On 06/01/2013 9:26 AM, Koppi wrote:
> Stephen <mca### [at] aolcom> wrote:
>> It would not run because libgcc_s_dw2-1.dll, mingwm10.dll,
>> QtNetwork4.dll are missing.
>
> Stephen, thx, updated the installer to include the above libs:
>
> * http://db.koppi.me/sw/bpp-0.0.2-win32.exe
>
> Koppi
>
>

Thanks Koppi,

It runs now. :-D
All I have to do is make the time to learn how to use it.


-- 
Regards
     Stephen


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From: StephenS
Subject: Re: Building Koppi's Bullet Physics Playground in Windows
Date: 27 Jan 2013 11:45:00
Message: <web.5105586631ab50f131960d4b0@news.povray.org>
Stephen <mca### [at] aolcom> wrote:
> On 06/01/2013 9:26 AM, Koppi wrote:
> > Stephen <mca### [at] aolcom> wrote:
> >> It would not run because libgcc_s_dw2-1.dll, mingwm10.dll,
> >> QtNetwork4.dll are missing.
> >
> > Stephen, thx, updated the installer to include the above libs:
> >
> > * http://db.koppi.me/sw/bpp-0.0.2-win32.exe
> >
> > Koppi
> >
> >
>
> Thanks Koppi,
>
> It runs now. :-D
> All I have to do is make the time to learn how to use it.
>
>
> --
> Regards
>      Stephen

Make sub-folders
....bpp/export
....bpp/screenshots

/export will hold another sub-folder after a successful pov-export

Stephen S


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From: Stephen
Subject: Re: Building Koppi's Bullet Physics Playground in Windows
Date: 28 Jan 2013 16:01:41
Message: <5106e735$1@news.povray.org>
On 27/01/2013 4:40 PM, StephenS wrote:
> Make sub-folders
> .....bpp/export
> .....bpp/screenshots
>
> /export will hold another sub-folder after a successful pov-export
>
> Stephen S


Thanks but RL and having to learn the scripting language (it is more 
than that isn't it?) has put it on the back burner.

-- 
Regards
     Stephen


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