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  Modyfing the camera (Message 1 to 9 of 9)  
From: abot
Subject: Modyfing the camera
Date: 4 Mar 2012 12:05:01
Message: <web.4f53a06e1a12f73b9a32beff0@news.povray.org>
Hi

I am new in POV-Ray. Is it possible to modify the camera? for example If I want
to put a pixel based binary filter in front of the camera. Or any other type of
modification. So is there any file corresponds to camera which could be
modified?

Thank you


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From: James Holsenback
Subject: Re: Modyfing the camera
Date: 4 Mar 2012 12:17:36
Message: <4f53a3b0$1@news.povray.org>
On 03/04/2012 12:03 PM, abot wrote:
>
>
> Hi
>
> I am new in POV-Ray. Is it possible to modify the camera? for example If I want
> to put a pixel based binary filter in front of the camera. Or any other type of
> modification. So is there any file corresponds to camera which could be
> modified?
>
> Thank you
>
>
>
Hopefully you've explored:
http://wiki.povray.org/content/Documentation:Reference_Section_3#Camera

towards the bottom of the page there is a section "Camera Ray 
Perturbation", but I don't think that's what you're after ... Focal Blur 
has a bokeh feature ... maybe? The "Mesh projection" /might/ be the 
answer. Also be sure to check out ~scenes/camera that comes with the 
distribution.


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From: James Holsenback
Subject: Re: Modyfing the camera
Date: 4 Mar 2012 12:25:07
Message: <4f53a573$1@news.povray.org>
On 03/04/2012 12:18 PM, James Holsenback wrote:
> On 03/04/2012 12:03 PM, abot wrote:
>>
>>
>> Hi
>>
>> I am new in POV-Ray. Is it possible to modify the camera? for example
>> If I want
>> to put a pixel based binary filter in front of the camera. Or any
>> other type of
>> modification. So is there any file corresponds to camera which could be
>> modified?
>>
>> Thank you
>>
>>
>>
> Hopefully you've explored:
> http://wiki.povray.org/content/Documentation:Reference_Section_3#Camera
>
> towards the bottom of the page there is a section "Camera Ray
> Perturbation", but I don't think that's what you're after ... Focal Blur
> has a bokeh feature ... maybe? The "Mesh projection" /might/ be the
> answer. Also be sure to check out ~scenes/camera that comes with the
> distribution.

perhaps i should also mention that the last two features I mentioned are 
v3.7 only


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From: Christian Froeschlin
Subject: Re: Modyfing the camera
Date: 4 Mar 2012 15:44:26
Message: <4f53d42a$1@news.povray.org>
abot wrote:
> 
> Hi
> 
> I am new in POV-Ray. Is it possible to modify the camera? for example If I want
> to put a pixel based binary filter in front of the camera.

you could place a partially transparent object in front
of the camera (although it sounds like something might want
to do in 2d processing afterwards). To figure out the
coordinates have a look at screen.inc.


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From: abot
Subject: Re: Modyfing the camera
Date: 4 Mar 2012 18:00:00
Message: <web.4f53f364552a7f759a32beff0@news.povray.org>
James Holsenback <nom### [at] nonecom> wrote:
> On 03/04/2012 12:18 PM, James Holsenback wrote:
> > On 03/04/2012 12:03 PM, abot wrote:
> >>
> >>
> >> Hi
> >>
> >> I am new in POV-Ray. Is it possible to modify the camera? for example
> >> If I want
> >> to put a pixel based binary filter in front of the camera. Or any
> >> other type of
> >> modification. So is there any file corresponds to camera which could be
> >> modified?
> >>
> >> Thank you
> >>
> >>
> >>
> > Hopefully you've explored:
> > http://wiki.povray.org/content/Documentation:Reference_Section_3#Camera
> >
> > towards the bottom of the page there is a section "Camera Ray
> > Perturbation", but I don't think that's what you're after ... Focal Blur
> > has a bokeh feature ... maybe? The "Mesh projection" /might/ be the
> > answer. Also be sure to check out ~scenes/camera that comes with the
> > distribution.
>
> perhaps i should also mention that the last two features I mentioned are
> v3.7 only

Thanks for your help. Do you know if it's possible to modify the distributions
of mesh camera?


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From: James Holsenback
Subject: Re: Modyfing the camera
Date: 4 Mar 2012 18:10:40
Message: <4f53f670$1@news.povray.org>
On 03/04/2012 05:57 PM, abot wrote:
> James Holsenback<nom### [at] nonecom>  wrote:
>> On 03/04/2012 12:18 PM, James Holsenback wrote:
>>> On 03/04/2012 12:03 PM, abot wrote:
>>>>
>>>>
>>>> Hi
>>>>
>>>> I am new in POV-Ray. Is it possible to modify the camera? for example
>>>> If I want
>>>> to put a pixel based binary filter in front of the camera. Or any
>>>> other type of
>>>> modification. So is there any file corresponds to camera which could be
>>>> modified?
>>>>
>>>> Thank you
>>>>
>>>>
>>>>
>>> Hopefully you've explored:
>>> http://wiki.povray.org/content/Documentation:Reference_Section_3#Camera
>>>
>>> towards the bottom of the page there is a section "Camera Ray
>>> Perturbation", but I don't think that's what you're after ... Focal Blur
>>> has a bokeh feature ... maybe? The "Mesh projection" /might/ be the
>>> answer. Also be sure to check out ~scenes/camera that comes with the
>>> distribution.
>>
>> perhaps i should also mention that the last two features I mentioned are
>> v3.7 only
>
> Thanks for your help. Do you know if it's possible to modify the distributions
> of mesh camera?
>

Chris Cason implemented the feature ... he's a pretty busy guy and 
doesn't always get a chance to sift through ALL the posts, so I'll ping 
him an see if he can offer a little input


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From: Chris Cason
Subject: Re: Modyfing the camera
Date: 5 Mar 2012 09:42:54
Message: <4f54d0ee$1@news.povray.org>
On 5/03/2012 09:57, abot wrote:
> Thanks for your help. Do you know if it's possible to modify the distributions
> of mesh camera?

I'm not entirely sure what you mean by the above, but there's a good
chance the mesh camera can do what you want to achieve. The origin
point and ray direction for each pixel of the final image can be
individually set to wherever you want them to be. However it's
generally up to the scene author to do the maths required to determine
these co-ordinates and vectors.

-- Chris


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From: abot
Subject: Re: Modyfing the camera
Date: 5 Mar 2012 10:45:01
Message: <web.4f54de79552a7f759a32beff0@news.povray.org>
Chris Cason <del### [at] deletethistoopovrayorg> wrote:
> On 5/03/2012 09:57, abot wrote:
> > Thanks for your help. Do you know if it's possible to modify the distributions
> > of mesh camera?
>
> I'm not entirely sure what you mean by the above, but there's a good
> chance the mesh camera can do what you want to achieve. The origin
> point and ray direction for each pixel of the final image can be
> individually set to wherever you want them to be. However it's
> generally up to the scene author to do the maths required to determine
> these co-ordinates and vectors.
>
> -- Chris

Thank you for your help...
Is there any place that I can find more information and examples about the mesh
camera ...
I want a 3d image like the one that can be produced by distribution #1, but
instead of the final image being divided to left and right ((width * height *
ray_number) + pixel_number), I want them to be interlaced something like :
2 * (pixel_number-1) + ray_number

Thank you


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From: James Holsenback
Subject: Re: Modyfing the camera
Date: 5 Mar 2012 10:59:55
Message: <4f54e2fb$1@news.povray.org>
On 03/05/2012 10:40 AM, abot wrote:
> Chris Cason<del### [at] deletethistoopovrayorg>  wrote:
>> On 5/03/2012 09:57, abot wrote:
>>> Thanks for your help. Do you know if it's possible to modify the distributions
>>> of mesh camera?
>>
>> I'm not entirely sure what you mean by the above, but there's a good
>> chance the mesh camera can do what you want to achieve. The origin
>> point and ray direction for each pixel of the final image can be
>> individually set to wherever you want them to be. However it's
>> generally up to the scene author to do the maths required to determine
>> these co-ordinates and vectors.
>>
>> -- Chris
>
> Thank you for your help...
> Is there any place that I can find more information and examples about the mesh
> camera ...
> I want a 3d image like the one that can be produced by distribution #1, but
> instead of the final image being divided to left and right ((width * height *
> ray_number) + pixel_number), I want them to be interlaced something like :
> 2 * (pixel_number-1) + ray_number
>
> Thank you
>
>
have you looked at the distribution scene files in 
~scenes/camera/mesh_camera ... the author of this blog entry is the 
contributor of those files:

http://www.adamcrume.com/blog/archive/2011/01/19/forcing-extreme-supersampling-with-pov-ray


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