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29 Dec 2024 13:19:32 EST (-0500)
  vs dave bollinger (Message 1 to 4 of 4)  
From: B  Gimeno
Subject: vs dave bollinger
Date: 17 Jul 2011 02:55:00
Message: <web.4e22860a7b059a3a51f039020@news.povray.org>
Hi:
Do someone knows what uses Dave Bollinger to generate their simulations?
He has an album released in flicker, which I recommend his short "ball vs flower
ao" in the direction http://www.flickr.com/photos/davebollinger/5740370835/
Would appreciate any information. I also recommend a look at his gallery in
flicker and other images with the tag "pov-ray"

automatic translated regards
B. Gimeno


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From: Thomas de Groot
Subject: Re: vs dave bollinger
Date: 17 Jul 2011 03:03:51
Message: <4e228957$1@news.povray.org>
On 17-7-2011 8:51, B. Gimeno wrote:
> Hi:
> Do someone knows what uses Dave Bollinger to generate their simulations?
> He has an album released in flicker, which I recommend his short "ball vs flower
> ao" in the direction http://www.flickr.com/photos/davebollinger/5740370835/
> Would appreciate any information. I also recommend a look at his gallery in
> flicker and other images with the tag "pov-ray"
>
> automatic translated regards
> B. Gimeno

If it is done with POV-Ray, it looks very much like what Bill Pragnell 
did a couple of years ago (shooting cannon balls through a brick tower).

Thomas


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From: bgimeno
Subject: Re: vs dave bollinger
Date: 17 Jul 2011 15:57:02
Message: <4e233e8e@news.povray.org>
Perhaps I should investigate more before asking. One of the labels on the 
video took me to www.processing.org, an open source programming language to 
create images, animations and interactions.

From here come the brick buildings
http://www.processing.org/learning/3d/bricktower.html

The code to generate collisions or is a little hard to find or is due to the 
secret talent of Mr. Bollinger.
regards
B. Gimeno


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From: Robert McGregor
Subject: Re: vs dave bollinger
Date: 18 Jul 2011 11:00:01
Message: <web.4e2449cbb9343e3486ff1d480@news.povray.org>
"bgimeno" <bgimeno[at]persistencia[dot]org> wrote:
> Perhaps I should investigate more before asking. One of the labels on the
> video took me to www.processing.org, an open source programming language to
> create images, animations and interactions.
>
> From here come the brick buildings
> http://www.processing.org/learning/3d/bricktower.html
>
> The code to generate collisions or is a little hard to find or is due to the
> secret talent of Mr. Bollinger.
> regards
> B. Gimeno

B, looks like he's using the open source Bullet physics library for the
rigid-body collisions and sim:

http://bulletphysics.org


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