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I'm trying to create an interesting starfield using a sky_sphere. I considered
using stars.inc, but (and I think I've encountered this problem before) the
pre-defined starfield pigments are not what I expected. They don't even look
like stars.
This is the best I've been able to come up with so far:
sky_sphere {
pigment {
granite
color_map {
[0.00 rgb 0.0]
[0.80 rgb 0.0]
[0.85 rgb 1.0]
}
scale 0.0001
}
}
I would like to add more color, and different size stars. Perhaps some
clustering (might take a pigment_map).
Any help would be appreciated.
A.D.B.
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instead of granite, try something like this:
sky_sphere {
pigment {
crackle form <1,0,0>
color_map {
[0 rgb 5]
[.1 rgbt 1]
}
scale .01
}
}
imho it gives much better results.
cu!
--
ZK
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On 5/19/2011 12:00 AM, Zeger Knaepen wrote:
> instead of granite, try something like this:
>
> sky_sphere {
> pigment {
> crackle form <1,0,0>
> color_map {
> [0 rgb 5]
> [.1 rgbt 1]
> }
> scale .01
> }
> }
>
> imho it gives much better results.
Not always, IME. The crackle-form-x pattern, while producing circular
points, often looks a little /too/ perfect.
I like good old granite myself, when used like so:
sky_sphere{
pigment{
granite
scale 0.002/image_width
poly_wave 28
color_map{
[0 rgb 0]
[1 rgb 2]
}
}
}
The granite pattern tends to look more like star clusters. In my example
it's been scaled according to the size of the render window, which helps
a lot with these sorts of things (if it's not going to be animated, that
is).
It's all a matter of preference, though :)
Sam
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On 5/19/2011 10:51 AM, stbenge wrote:
> On 5/19/2011 12:00 AM, Zeger Knaepen wrote:
>> instead of granite, try something like this:
>>
>> sky_sphere {
>> pigment {
>> crackle form <1,0,0>
...
>> }
>> }
>>
>> imho it gives much better results.
>
> Not always, IME. The crackle-form-x pattern, while producing circular
> points, often looks a little /too/ perfect.
>
> I like good old granite myself,
But then again, with the crackle-form-x pattern combined with a low
metric value, you can do cool stuff like fake the appearance of glare at
each star:
sky_sphere{
pigment{
crackle form x
metric 0.35
scale 0.002/image_width
poly_wave 1/32
color_map{
[0 rgb 8]
[1 rgb 0]
}
}
}
Sam
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