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One of my works in progress is an orbital view of a planet with a satellite at
relatively close range. The problem is that I need a fairly fine detail on the
satellite, so I've modeled it at 1 unit = 1 inch, but a planet of the same scale
doesn't render properly.
So I'm fishing for suggestions.
Regards,
A.D.B.
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Am 08.02.2011 20:31, schrieb Anthony D. Baye:
> One of my works in progress is an orbital view of a planet with a satellite at
> relatively close range. The problem is that I need a fairly fine detail on the
> satellite, so I've modeled it at 1 unit = 1 inch, but a planet of the same scale
> doesn't render properly.
>
> So I'm fishing for suggestions.
>
> Regards,
> A.D.B.
Scale the whole scene down? Just because you've modelled a satellite at
1 unit = 1 inch doesn't mean you can't just "scale 0.01" it ;-)
Fake it, scaling down the planet and moving it closer to compensate?
Render the planet separately using a spherical camera, and then using
that as a sky sphere?
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On 2/8/2011 11:31 AM, Anthony D. Baye wrote:
> One of my works in progress is an orbital view of a planet with a satellite at
> relatively close range. The problem is that I need a fairly fine detail on the
> satellite, so I've modeled it at 1 unit = 1 inch, but a planet of the same scale
> doesn't render properly.
>
> So I'm fishing for suggestions.
One thing that works for me is to create two scenes. In one scene,
render the planet very small, with a correspondingly small camera angle.
Copy the camera settings into another scene file, but with a new,
desired camera angle. Map the image of the planet onto a box using
Rune's illusion.inc.
Sam
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On 08/02/2011 7:43 PM, clipka wrote:
> Fake it, scaling down the planet and moving it closer to compensate?
That's what I'd do. :-D
--
Regards
Stephen
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"Stephen" <mcavoys_at@aoldotcom> schreef in bericht
news:4d51a964$1@news.povray.org...
> On 08/02/2011 7:43 PM, clipka wrote:
>> Fake it, scaling down the planet and moving it closer to compensate?
>
> That's what I'd do. :-D
Me too, and you only have to determine the apparent size of the planet. You
probably can calculate it, but I did it once in Moray just by moving spheres
around :-)
Thomas
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Anthony D. Baye <Sha### [at] spamnomorehotmailcom> wrote:
> One of my works in progress is an orbital view of a planet with a satellite at
> relatively close range. The problem is that I need a fairly fine detail on the
> satellite, so I've modeled it at 1 unit = 1 inch, but a planet of the same scale
> doesn't render properly.
If you scale the planet down several orders of magnitude and move it
closer, it will look identical.
--
- Warp
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