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Hi everyone!
My knowledge of Pov-Ray is very limited, but I followed several tutorials on the
internet, mainly this one:
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=163897
The goal of the tutorial is rendering LEGO models made from LDRAW parts, using
radiosity and HDRI lightning. I got awesome results, but with very high
rendering times. But that's not the problem. The following image is rendered at
low resolution with "Radiosity_Debug" profile for time saving:
http://i864.photobucket.com/albums/ab210/davidmorom/Imperial_Shuttle.jpg
I like the HDR lightning effect, but i dont like the texture itself. The
sky_sphere is defined the following way:
sky_sphere{
pigment{image_map{hdr "..\kitchen_probe.hdr" once interpolate 2 map_type 1}}
}
Is there an easy way to keep HDR, but making the sky_sphere invisible, or
flat-colored?
Thanks in advance!
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On 01/09/2011 08:51 AM, davidmorom wrote:
> Hi everyone!
>
> My knowledge of Pov-Ray is very limited, but I followed several tutorials on the
> internet, mainly this one:
>
> http://www.brickshelf.com/cgi-bin/gallery.cgi?f=163897
>
> The goal of the tutorial is rendering LEGO models made from LDRAW parts, using
> radiosity and HDRI lightning. I got awesome results, but with very high
> rendering times. But that's not the problem. The following image is rendered at
> low resolution with "Radiosity_Debug" profile for time saving:
>
> http://i864.photobucket.com/albums/ab210/davidmorom/Imperial_Shuttle.jpg
>
> I like the HDR lightning effect, but i dont like the texture itself. The
> sky_sphere is defined the following way:
>
> sky_sphere{
> pigment{image_map{hdr "..\kitchen_probe.hdr" once interpolate 2 map_type 1}}
> }
>
> Is there an easy way to keep HDR, but making the sky_sphere invisible, or
> flat-colored?
Reference->Scene Description Language->Language Directives->The #default
Directive
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Thanks for replying! I dont understand what you said, according the
documentation, the default directive sets the default texture when no texture
statement is specified. What I want to do is keep the HDR applied to the
sky_sphere, but make it invisible somehow, so the scene lightning remains
affected by the image, but it is not visible in the final render. I can use a
flat or gradient pigment for the sky_sphere, but then I loose the HDR effect.
Sorry for my english, I do the best I can.
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davidmorom <nomail@nomail> wrote:
> Is there an easy way to keep HDR, but making the sky_sphere invisible, or
> flat-colored?
Put the HDR image on large sphere and make it 'no_image'.
--
- Warp
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On 01/09/2011 12:04 PM, davidmorom wrote:
> Thanks for replying! I dont understand what you said, according the
> documentation, the default directive sets the default texture when no texture
> statement is specified. What I want to do is keep the HDR applied to the
> sky_sphere, but make it invisible somehow, so the scene lightning remains
> affected by the image, but it is not visible in the final render. I can use a
> flat or gradient pigment for the sky_sphere, but then I loose the HDR effect.
>
> Sorry for my english, I do the best I can.
>
>
I think warps answer is probably more correct. I was thinking something
like:
#default {finish { diffuse 0.6 ambient 0 ... }} ... means other finish
attributes.
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On Sun, 09 Jan 2011 14:51:16 +0200, davidmorom <nomail@nomail> wrote:
> Hi everyone!
>
> My knowledge of Pov-Ray is very limited, but I followed several
> tutorials on the
> internet, mainly this one:
>
> http://www.brickshelf.com/cgi-bin/gallery.cgi?f=163897
>
> The goal of the tutorial is rendering LEGO models made from LDRAW parts,
> using
> radiosity and HDRI lightning. I got awesome results, but with very high
> rendering times. But that's not the problem. The following image is
> rendered at
> low resolution with "Radiosity_Debug" profile for time saving:
>
> http://i864.photobucket.com/albums/ab210/davidmorom/Imperial_Shuttle.jpg
>
> I like the HDR lightning effect, but i dont like the texture itself. The
> sky_sphere is defined the following way:
>
> sky_sphere{
> pigment{image_map{hdr "..\kitchen_probe.hdr" once interpolate 2
> map_type 1}}
> }
>
> Is there an easy way to keep HDR, but making the sky_sphere invisible, or
> flat-colored?
>
> Thanks in advance!
>
>
Replace the sky_sphere with a large sphere, make it hollow and add
no_image to it like this:
sphere{0,1
pigment{image_map{hdr "..\kitchen_probe.hdr" once interpolate 2 map_type
1}}
finish{emission 1}
scale 100 // make sure the sphere is big enough to cover the whole scene
hollow
no_image
}
Now you can add a sky-sphere with the image you want to show (or just use
a background with a single colour)
--
-Nekar Xenos-
"The spoon is not real"
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That's exactly what I was looking for, the no_image option. Thanks to all of
you.
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