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Dear all,
I'm trying to create a planar scene (with image texture) for an animation and
part of this plane should be a rectangular checker grid (ex: 7x9).
I know individually to create planar scenes with checker, but this gives me an
infinite plane (not 7x9). I need to have the checker grid with dimensions - so
think i can not apply an image of a checker board (7x9) as a texture to a
polygon.
So how to achieve this. Any help appreciated.
Regards,
samu
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From: Le Forgeron
Subject: Re: 7x9 Checker board instead of a Infinite plane
Date: 25 Jun 2010 02:19:14
Message: <4c244a62@news.povray.org>
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Le 25/06/2010 07:58, samu a écrit :
> Dear all,
>
> I'm trying to create a planar scene (with image texture) for an animation and
> part of this plane should be a rectangular checker grid (ex: 7x9).
>
> I know individually to create planar scenes with checker, but this gives me an
> infinite plane (not 7x9). I need to have the checker grid with dimensions - so
> think i can not apply an image of a checker board (7x9) as a texture to a
> polygon.
>
> So how to achieve this. Any help appreciated.
Use a box{} instead of a plane{} for the checker-grid part.
If the remaining plane must still be visible, put it in a CSG difference
with another box (may be a bit bigger to avoid coincidence surfaces).
--
A: Because it messes up the order in which people normally read text.<br/>
Q: Why is it such a bad thing?<br/>
A: Top-posting.<br/>
Q: What is the most annoying thing on usenet and in e-mail?
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From: Christian Froeschlin
Subject: Re: 7x9 Checker board instead of a Infinite plane
Date: 25 Jun 2010 18:42:51
Message: <4c2530eb$1@news.povray.org>
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Le_Forgeron wrote:
> Use a box{} instead of a plane{} for the checker-grid part.
Alternatively, use a texture_map with the boxed pattern.
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In article <web.4c244575fe1b7109ac37d8490@news.povray.org>,
"samu" <sam### [at] yahoocom> wrote:
> Dear all,
>
> I'm trying to create a planar scene (with image texture) for an animation and
> part of this plane should be a rectangular checker grid (ex: 7x9).
>
> I know individually to create planar scenes with checker, but this gives me an
> infinite plane (not 7x9). I need to have the checker grid with dimensions - so
> think i can not apply an image of a checker board (7x9) as a texture to a
> polygon.
>
> So how to achieve this. Any help appreciated.
>
> Regards,
> samu
use this macro :
#macro finitePlane (xDim, zDim)
box {
<0, 0, 0>, <+xDim, 0, zDim>
pigment { checker White, Black }
finish { ambient 0.40 diffuse 0.60 }
translate <-xDim, 0, -zDim>*0.50
}
#end
use it in your scene as :
finitePlane(7,9)
there's more than one way to do it...
--
klp
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> Dear all,
>
> I'm trying to create a planar scene (with image texture) for an animation and
> part of this plane should be a rectangular checker grid (ex: 7x9).
>
> I know individually to create planar scenes with checker, but this gives me an
> infinite plane (not 7x9). I need to have the checker grid with dimensions - so
> think i can not apply an image of a checker board (7x9) as a texture to a
> polygon.
>
> So how to achieve this. Any help appreciated.
>
> Regards,
> samu
>
>
Just a few suggestions...
You can:
- Use a thin box
- Use a plane clipped_by a box
- Use a rectangular polygon
- Have the plane be transparent everywhere exept for your checker
There are several other ways possible
Alain
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Alain <aze### [at] qwertyorg> wrote:
> > Dear all,
> >
> > I'm trying to create a planar scene (with image texture) for an animation and
> > part of this plane should be a rectangular checker grid (ex: 7x9).
> >
> > I know individually to create planar scenes with checker, but this gives me an
> > infinite plane (not 7x9). I need to have the checker grid with dimensions - so
> > think i can not apply an image of a checker board (7x9) as a texture to a
> > polygon.
> >
> > So how to achieve this. Any help appreciated.
> >
> > Regards,
> > samu
> >
> >
>
> Just a few suggestions...
> You can:
> - Use a thin box
> - Use a plane clipped_by a box
> - Use a rectangular polygon
> - Have the plane be transparent everywhere exept for your checker
> There are several other ways possible
>
>
> Alain
Dear all,
Thanks Le_Forgeron, Christian, kurtz, Alain and all.
At the moment I tried the first one with a thin box.
Will check all ur options.
Regards,
samu
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