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It has been over a year since the last PovRay short code competition.
The last one was the animation variant, results found here
http://local.wasp.uwa.edu.au/~pbourke/exhibition/scc5/final.html
Is there interest in another one?
Any funky new ideas for the competition?
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"Paul Bourke" <pau### [at] uwaeduau> wrote:
> Is there interest in another one?
> Any funky new ideas for the competition?
how about a Steampunk short code contest? ;)
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"Paul Bourke" <pau### [at] uwaeduau> wrote:
> It has been over a year since the last PovRay short code competition.
> The last one was the animation variant, results found here
> http://local.wasp.uwa.edu.au/~pbourke/exhibition/scc5/final.html
> Is there interest in another one?
> Any funky new ideas for the competition?
I'm interested, if it's to be a still-shot this time around :)
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>Paul Bourke on date 09/12/2009 09:38 wrote:
> It has been over a year since the last PovRay short code competition.
> The last one was the animation variant, results found here
> http://local.wasp.uwa.edu.au/~pbourke/exhibition/scc5/final.html
> Is there interest in another one?
> Any funky new ideas for the competition?
>
Hallo, Paul!
I'm interested (perhaps not animation, I prefer stills).
A funky idea? A Short code greebling generator.
Have a nice day,
;-)
Paolo
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"Paolo Gibellini" <p.g### [at] gmailcom> schreef in bericht
news:4b1fa5ac@news.povray.org...
> A funky idea? A Short code greebling generator.
Ooh! That's a good one! Make it also steampunked ;-)
Thomas
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nemesis <nam### [at] gmailcom> wrote:
> how about a Steampunk short code contest? ;)
I don't think you can fit much steampunk in 256 bytes. (And personally
I'm not very fond of larger sizes for a short code compo because it becomes
exponentially more laborious to use the space meaningfully with each extra
byte.)
--
- Warp
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Paul Bourke wrote:
> Is there interest in another one?
I'd be interested. Preferably stills and no steampunk.
Not sure if end of year is the best time, tends to be
somewhat busy. But then, it's only 256 characters, how
long can that take :-P
> Any funky new ideas for the competition?
How about some whacky rules restricting the content
of the text, such as forbidding use of the letters 'p'
and 'b'. Sorry folks no boxes or color_maps.
Maybe provide a sparse 16x16 ascii art template
with some characters which need to remain at the
given position? Something like a christmas tree
made of operator symbols.
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"Paul Bourke" <pau### [at] uwaeduau> wrote:
> It has been over a year since the last PovRay short code competition.
> The last one was the animation variant, results found here
> http://local.wasp.uwa.edu.au/~pbourke/exhibition/scc5/final.html
> Is there interest in another one?
> Any funky new ideas for the competition?
I would like to see another animation round, but with a limit of 256 bytes.
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Warp wrote:
> nemesis <nam### [at] gmailcom> wrote:
>> how about a Steampunk short code contest? ;)
>
> I don't think you can fit much steampunk in 256 bytes.
I don't think you noticed the emoticon. It was a play on the fact that
steampunk is so in vogue...
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"Paul Bourke" <pau### [at] uwaeduau> wrote:
> Any funky new ideas for the competition?
Please no steampunk.
How about a render time competition? Items have to be less than some X bytes,
and are scored artistically on a basis blind to render time, but the ultimate
scoring is affected by the render time on your computer.
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