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all the citrine colors have the same name
#declare Col_Citrine_01=color rgb<0.3020, 0.2314, 0.1529>;
#declare Col_Citrine_01=color rgb<0.4667, 0.3804, 0.2980>;
#declare Col_Citrine_01=color rgb<0.5020, 0.4118, 0.3529>;
A.D.B.
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"Anthony D. Baye" <Sha### [at] spamnomorehotmailcom> wrote in message
news:web.49dd074be82e1c1e65c467e0@news.povray.org...
> all the citrine colors have the same name
>
> #declare Col_Citrine_01=color rgb<0.3020, 0.2314, 0.1529>;
> #declare Col_Citrine_01=color rgb<0.4667, 0.3804, 0.2980>;
> #declare Col_Citrine_01=color rgb<0.5020, 0.4118, 0.3529>;
good eye ... I see this in my 3.6.1 distribution. I've not been keeping up
with beta's lately, so I don't know if it's been addressed. Can someone with
recent beta have a look and see if it's still there?
Cheers Jim
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"Jim Holsenback" <jho### [at] hotmailcom> wrote:
> > #declare Col_Citrine_01=color rgb<0.3020, 0.2314, 0.1529>;
> > #declare Col_Citrine_01=color rgb<0.4667, 0.3804, 0.2980>;
> > #declare Col_Citrine_01=color rgb<0.5020, 0.4118, 0.3529>;
>
> good eye ... I see this in my 3.6.1 distribution. I've not been keeping up
> with beta's lately, so I don't know if it's been addressed. Can someone with
> recent beta have a look and see if it's still there?
I didn't bother to search where my beta installation has its include files, but
I guess I can answer your question just as well by telling you that it's still
that way in the POV code repository right now ;)
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"clipka" <nomail@nomail> wrote in message
news:web.49de3eb8e9f8fd62b06defeb0@news.povray.org...
> "Jim Holsenback" <jho### [at] hotmailcom> wrote:
> > > #declare Col_Citrine_01=color rgb<0.3020, 0.2314, 0.1529>;
> > > #declare Col_Citrine_01=color rgb<0.4667, 0.3804, 0.2980>;
> > > #declare Col_Citrine_01=color rgb<0.5020, 0.4118, 0.3529>;
> I didn't bother to search where my beta installation has its include
files, but
> I guess I can answer your question just as well by telling you that it's
still
> that way in the POV code repository right now ;)
I've ran into some delays with my preforce setup ..... would you mind making
the change when you get a moment?
BTW: I was last in glass_old.inc and only glanced over glass.inc .... must
have just read past it, So thanks to Anthony for spotting it, and thanks in
advance to you if you're able to make the change. :-)
Jim
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Anthony D. Baye nous illumina en ce 2009-04-08 16:21 -->
> all the citrine colors have the same name
>
> #declare Col_Citrine_01=color rgb<0.3020, 0.2314, 0.1529>;
> #declare Col_Citrine_01=color rgb<0.4667, 0.3804, 0.2980>;
> #declare Col_Citrine_01=color rgb<0.5020, 0.4118, 0.3529>;
>
> A.D.B.
>
>
No change in the last beta.
Change the names to:
#declare Col_Citrine_02=color rgb<0.3020, 0.2314, 0.1529>;
#declare Col_Citrine_03=color rgb<0.4667, 0.3804, 0.2980>;
#declare Col_Citrine_01=color rgb<0.5020, 0.4118, 0.3529>;
That way, you don't change existing scenes that use that colour and you make the
two others available.
--
Alain
-------------------------------------------------
You know you've been raytracing too long when you have ever gotten in a flame
war over various rendering softwares.
Stephan Ahonen
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"clipka" <nomail@nomail> wrote in message
news:web.49de3eb8e9f8fd62b06defeb0@news.povray.org...
> I didn't bother to search where my beta installation has its include
files, but
> I guess I can answer your question just as well by telling you that it's
still
> that way in the POV code repository right now ;)
Finished up with preforce setup and I see that you've made the change
already .....
Thanks!
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Alain wrote:
> Anthony D. Baye nous illumina en ce 2009-04-08 16:21 -->
>
>> all the citrine colors have the same name
>>
>> #declare Col_Citrine_01=color rgb<0.3020, 0.2314, 0.1529>;
>> #declare Col_Citrine_01=color rgb<0.4667, 0.3804, 0.2980>;
>> #declare Col_Citrine_01=color rgb<0.5020, 0.4118, 0.3529>;
>>
>> A.D.B.
>>
>>
> No change in the last beta.
> Change the names to:
> #declare Col_Citrine_02=color rgb<0.3020, 0.2314, 0.1529>;
> #declare Col_Citrine_03=color rgb<0.4667, 0.3804, 0.2980>;
> #declare Col_Citrine_01=color rgb<0.5020, 0.4118, 0.3529>;
>
> That way, you don't change existing scenes that use that colour and you
> make the two others available.
>
Then follow that by moving the _01 line to preceed the _02 line to keep
them in numerical order. That still keeps the backward compatibility.
-=- Larry -=-
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Larry Hudson nous illumina en ce 2009-04-11 20:25 -->
> Alain wrote:
>> Anthony D. Baye nous illumina en ce 2009-04-08 16:21 -->
>>
>>> all the citrine colors have the same name
>>>
>>> #declare Col_Citrine_01=color rgb<0.3020, 0.2314, 0.1529>;
>>> #declare Col_Citrine_01=color rgb<0.4667, 0.3804, 0.2980>;
>>> #declare Col_Citrine_01=color rgb<0.5020, 0.4118, 0.3529>;
>>>
>>> A.D.B.
>>>
>>>
>> No change in the last beta.
>> Change the names to:
>> #declare Col_Citrine_02=color rgb<0.3020, 0.2314, 0.1529>;
>> #declare Col_Citrine_03=color rgb<0.4667, 0.3804, 0.2980>;
>> #declare Col_Citrine_01=color rgb<0.5020, 0.4118, 0.3529>;
>>
>> That way, you don't change existing scenes that use that colour and
>> you make the two others available.
>>
> Then follow that by moving the _01 line to preceed the _02 line to keep
> them in numerical order. That still keeps the backward compatibility.
>
> -=- Larry -=-
I purposely kept the original order. The position of the 3 #declare been
unimportent.
--
Alain
-------------------------------------------------
PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
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Alain <ele### [at] netscapenet> wrote:
> >> #declare Col_Citrine_02=color rgb<0.3020, 0.2314, 0.1529>;
> >> #declare Col_Citrine_03=color rgb<0.4667, 0.3804, 0.2980>;
> >> #declare Col_Citrine_01=color rgb<0.5020, 0.4118, 0.3529>;
> >>
> >> That way, you don't change existing scenes that use that colour and
> >> you make the two others available.
> >>
> > Then follow that by moving the _01 line to preceed the _02 line to keep
> > them in numerical order. That still keeps the backward compatibility.
> >
> > -=- Larry -=-
> I purposely kept the original order. The position of the 3 #declare been
> unimportent.
I even purposely numbered the colors "...01" to "...03" in the original order,
because that's how the original author obvisouly intended it, and it's nice to
know that color variant 01 is the darkest and 03 is brightest.
Existing scenes can easily be fixed by adding to the actual scene:
#declare Col_Citrine_01 = Col_Citrine_03;
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Among other things, clipka saw fit to write:
>> >> #declare Col_Citrine_02=color rgb<0.3020, 0.2314, 0.1529>;
>> >> #declare Col_Citrine_03=color rgb<0.4667, 0.3804, 0.2980>;
>> >> #declare Col_Citrine_01=color rgb<0.5020, 0.4118, 0.3529>;
>> >>
>> >> That way, you don't change existing scenes that use that colour and
>> >> you make the two others available.
>
> I even purposely numbered the colors "...01" to "...03" in the original
> order, because that's how the original author obvisouly intended it, and
> it's nice to know that color variant 01 is the darkest and 03 is
> brightest.
>
> Existing scenes can easily be fixed by adding to the actual scene:
>
> #declare Col_Citrine_01 = Col_Citrine_03;
If backwards compatibility is important, I would suggest choosing another
name for the colours, like this:
#declare Col_AnotherName_01=color rgb<0.3020, 0.2314, 0.1529>;
#declare Col_AnotherName_02=color rgb<0.4667, 0.3804, 0.2980>;
#declare Col_AnotherName_03=color rgb<0.5020, 0.4118, 0.3529>;
#declare Col_Citrine_01 = Col_AnotherName_03;
That way, old scenes would not change (and no change would be needed in the
source), and the colour order, from darkest to lightest, is maintained.
--
light_source{9+9*x,1}camera{orthographic look_at(1-y)/4angle 30location
9/4-z*4}light_source{-9*z,1}union{box{.9-z.1+x clipped_by{plane{2+y-4*x
0}}}box{z-y-.1.1+z}box{-.1.1+x}box{.1z-.1}pigment{rgb<.8.2,1>}}//Jellby
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