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I once saw a sample scene with light casting rays through a window, a demo on
area-lights, IIRC. I thought it came with POV-Ray 3.6, but I can't find it in
the scenes folder. Any idea what I am talking about? :-)
TIA
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"stevenvh" <nomail@nomail> wrote:
> I once saw a sample scene with light casting rays through a window, a demo on
> area-lights, IIRC. I thought it came with POV-Ray 3.6, but I can't find it in
> the scenes folder. Any idea what I am talking about? :-)
> TIA
This? : (in POV-Ray Help)
2.3.6.6 A more advanced example of scattering media
2.3.6.7 Media and photons
--
Carlo
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"Carlo C." <nomail@nomail> wrote:
> "stevenvh" <nomail@nomail> wrote:
> > I once saw a sample scene with light casting rays through a window, a demo on
> > area-lights, IIRC. I thought it came with POV-Ray 3.6, but I can't find it in
> > the scenes folder. Any idea what I am talking about? :-)
> > TIA
>
> This? : (in POV-Ray Help)
> 2.3.6.6 A more advanced example of scattering media
> 2.3.6.7 Media and photons
>
Not quite, but good enough for what I need. Thanks. (I think the demo I was
referring to was based on the same scene but with different array sizes
area_lights.)
Thanks again,
Steven
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I think the old one you were thinking of was used to demonstrate atmosphere.
I wrote a tutorial many years ago on how to convert atmosphere to media
using this scene. I'll upload it to binaries.scene-files as a zip file in
case you're interested. The problems I note in the tutorial were eventually
solved by the new sampling methods for media in subsequent versions of
POV-Ray.
-Mike
"stevenvh" <nomail@nomail> wrote in message
news:web.49b237de818042e0c0721a1d0@news.povray.org...
> "Carlo C." <nomail@nomail> wrote:
>> "stevenvh" <nomail@nomail> wrote:
>> > I once saw a sample scene with light casting rays through a window, a
>> > demo on
>> > area-lights, IIRC. I thought it came with POV-Ray 3.6, but I can't find
>> > it in
>> > the scenes folder. Any idea what I am talking about? :-)
>> > TIA
>>
>> This? : (in POV-Ray Help)
>> 2.3.6.6 A more advanced example of scattering media
>> 2.3.6.7 Media and photons
>>
>
> Not quite, but good enough for what I need. Thanks. (I think the demo I
> was
> referring to was based on the same scene but with different array sizes
> area_lights.)
> Thanks again,
> Steven
>
>
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