POV-Ray : Newsgroups : povray.general : Grass Server Time
5 Nov 2024 07:19:40 EST (-0500)
  Grass (Message 1 to 3 of 3)  
From: clipka
Subject: Grass
Date: 24 Feb 2009 06:25:00
Message: <web.49a3d89769ccb0f7a5bc7c50@news.povray.org>
Anyone knows a source for a bit of some good weed?

Erm... I mean... uh... let me rephrase that...

I need some grass in a POV scene, but not a whole lawn, nor even a small patch,
just a few individual grass or weed plants that might grow in a rather arid
place. Anyone with existing POV source he might be willing to share?


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From: Jaime Vives Piqueres
Subject: Re: Grass
Date: 24 Feb 2009 09:06:39
Message: <49a3feef@news.povray.org>

> Anyone knows a source for a bit of some good weed?
> 
> Erm... I mean... uh... let me rephrase that...
> 
> I need some grass in a POV scene, but not a whole lawn, nor even a small patch,
> just a few individual grass or weed plants that might grow in a rather arid
> place. Anyone with existing POV source he might be willing to share?
> 

   Something like the grass at the joints on this image? :

http://www.ignorancia.org/uploads/images/columns/columns-13a.jpg

   Then, the code is there:

http://www.ignorancia.org/uploads/zips/columns.zip

   There are two files called i_leaf.inc and i_grass.inc that you can use on 
  your scene, if you can live with my usual crappy code. :(

   Regards,

--
Jaime


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From: clipka
Subject: Re: Grass
Date: 24 Feb 2009 16:00:00
Message: <web.49a45ede86f76b41ddaa9d30@news.povray.org>
Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
> > Anyone knows a source for a bit of some good weed?
>
>    Something like the grass at the joints on this image? :

Yeah, "joints" was the word I was looking for ;)

.... erm, I mean: Yeah, judging from first glance, if they're also good in
close-up then they're probably perfect, and even if they need some texture work
they're probably a big help already. Thanks a lot!

>    There are two files called i_leaf.inc and i_grass.inc that you can use on
>   your scene, if you can live with my usual crappy code. :(

I can live with *any* crappy code 'cause mine probably isn't any better ;)


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