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and nous illumina en ce 2008-12-16 21:52 -->
> Hey i thought that mesh's were solid and as such could be used with clipped_by
> function. Have I got it wrong? I looked over the discussions had about meshes
> but couldn't see it said. I would really appreciate it if someone could say
> explicitely one way or other.
>
> Thanks a lot
>
>
clipped_by works the same whatever solid you use. While intersection and
difference give a closed, solid resulting object, the part removed by clipped_by
are left open.
--
Alain
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You know you've been raytracing too long when you call in sick in order to render.
David Kraics
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Alain <ele### [at] netscapenet> wrote:
> clipped_by works the same whatever solid you use. While intersection and
> difference give a closed, solid resulting object, the part removed by clipped_by
> are left open.
Solid meshes only produce solid, closed objects if the meshes themselves are
closed and solid. If they're not closed, then they behave just like heightfield
objects.
-Mike
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