|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
I know there is a tool to create meshes from parametric functions and thereby
speeding up rendering, but is there also one to create meshes from the implicit
functions used in isosurfaces?
-Mike
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"SharkD" <nomail@nomail> wrote:
> I know there is a tool to create meshes from parametric functions and thereby
> speeding up rendering, but is there also one to create meshes from the implicit
> functions used in isosurfaces?
>
> -Mike
I managed to find one here:
http://news.povray.org/povray.binaries.scene-files/message/%3C47be20ab%40news.povray.org%3E/#%3C47be20ab%40news.povray.
org%3E
This tutorial describes them, but the links are dead:
http://www.econym.demon.co.uk/isotut/approx.htm
-Mike
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Wasn't it SharkD who wrote:
>I know there is a tool to create meshes from parametric functions and thereby
>speeding up rendering, but is there also one to create meshes from the implicit
>functions used in isosurfaces?
There is one, but it's usually a lot slower than using actual
isosurfaces, so it's much less useful.
See: http://www.econym.demon.co.uk/isotut/approx.htm
The code for all the images, including both versions of the macro, is in
the ZIP file at the bottom of the page.
--
Mike Williams
Gentleman of Leisure
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Mike Williams <nos### [at] econymdemoncouk> wrote:
> The code for all the images, including both versions of the macro, is in
> the ZIP file at the bottom of the page.
>
> --
> Mike Williams
> Gentleman of Leisure
OK, thanks. The box with the ZIP file looked like a banner advertisement, so I
overlooked it.
-Mike
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"SharkD" <nomail@nomail> wrote:
> Mike Williams <nos### [at] econymdemoncouk> wrote:
> > The code for all the images, including both versions of the macro, is in
> > the ZIP file at the bottom of the page.
> >
> > --
> > Mike Williams
> > Gentleman of Leisure
>
> OK, thanks. The box with the ZIP file looked like a banner advertisement, so I
> overlooked it.
>
> -Mike
Please see the scene files group for the trouble I am having.
-Mike
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"SharkD" <nomail@nomail> wrote:
> Please see the scene files group for the trouble I am having.
>
> -Mike
Bump. Does anyone have a clue what is going wrong?
-Mike
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
>> Please see the scene files group for the trouble I am having.
>>
>> -Mike
>
> Bump. Does anyone have a clue what is going wrong?
I took a look at it... and no, I'm not sure why it's not working.
=(
It's probably something to do with the accuracy (gradient) of
the approximating macros, but that's a guess.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Mike Williams <nos### [at] econymdemoncouk> wrote:
> There is one, but it's usually a lot slower than using actual
> isosurfaces, so it's much less useful.
I hope it's not slower, because that (as well as the visual artifacts that occur
frequently when using isosurfaces) is the primary reason I want to use it.
-Mike
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Tim Attwood" <tim### [at] comcastnet> wrote:
> I took a look at it... and no, I'm not sure why it's not working.
> =(
> It's probably something to do with the accuracy (gradient) of
> the approximating macros, but that's a guess.
OK, thanks for taking a look at it. Too bad it doesn't work in this case.
-Mike
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Wasn't it SharkD who wrote:
>Mike Williams <nos### [at] econymdemoncouk> wrote:
>> There is one, but it's usually a lot slower than using actual
>> isosurfaces, so it's much less useful.
>
>I hope it's not slower, because that (as well as the visual artifacts
>that occur
>frequently when using isosurfaces) is the primary reason I want to use it.
As mentioned on my page, there are some circumstances where you might
gain speed advantages. With real isosurfaces, the parse time is
negligible and the render time is large. With the approximation macro,
the parse time is large and the render time is small. If you need to
render the same object more than once (e.g. in each frame of an
animation) then you can save the mesh data after it has been parsed
once.
--
Mike Williams
Gentleman of Leisure
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |