POV-Ray : Newsgroups : povray.general : Scattering Server Time
5 Nov 2024 11:19:53 EST (-0500)
  Scattering (Message 1 to 2 of 2)  
From: Dunkelheit
Subject: Scattering
Date: 1 Nov 2008 18:40:01
Message: <web.490cd9e9bfd821c1c6a08930@news.povray.org>
just a question, and excuse me if this is not the place fot this

Can i get result with sacatering media similar to that dust in the air in wallE
the movie, i tried something the results are good, but at the distance the
media looks too bright, an in a closer place doesnt look at all
what can i do for it not to look as bright


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From: Reactor
Subject: Re: Scattering
Date: 1 Nov 2008 21:25:01
Message: <web.490d00d720d207bf6f94424b0@news.povray.org>
"Dunkelheit" <nomail@nomail> wrote:
> just a question, and excuse me if this is not the place fot this
>
> Can i get result with sacatering media similar to that dust in the air in wallE
> the movie, i tried something the results are good, but at the distance the
> media looks too bright, an in a closer place doesnt look at all
> what can i do for it not to look as bright

I did not see WallE.

Anyway, the brightness from scattering media is usually from the density of the
media (either from the density statement or the color statement).  I assume you
have a superbright (i.e. white area) of the image.  Please post code so we can
better advise you.

Note that scattering media's brightness is primarily controlled by the color and
density statement, and its absorption is controlled by the extinction keyword.
Higher extinction will result in more absorption, which may be bright along the
edge closest to the light_source, but dimmer further "into" the media (since
more light is absorbed, less will be available to scatter).


-Reactor


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