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Hi
I have been working with making a spore creature and then export it in .mesh
file. Then I convert it with uu3d to the .obj format.
So I want to render my creature which is named creature a.obj and uses an dds
texture file...
But it writes this to me
//==================================================
//POV-Ray Materials list
//==================================================
//This file has been created by PoseRay v3.11.0.436
//3D model to POV-Ray/Moray Converter.
//Author: FlyerX
//Email: fly### [at] yahoocom
//Web: http://mysite.verizon.net/sfg0000/
//==================================================
//Files needed to run the POV-Ray scene:
//creature_a_POV_main.ini (initialization file - open this to render)
//creature_a_POV_scene.pov (scene setup of cameras, lights and geometry)
//creature_a_POV_geom.inc (geometry mesh)
//creature_a_POV_mat.inc (materials)
//SP-RAST-2F4E681C-40622900-06B77AA1-mm00.dds
//
#include "stdinc.inc"
//==================================================
//Map definitions
#declare p_map1=pigment {image_map{dds "C:\Documents and
Settings\Administrator\Desktop\WORK
Spore\SP-RAST-2F4E681C-40622900-06B77AA1-mm00.dds" interpolate 2 transmit all 0
filter all 0} }
//==================================================
//Material definitions
#declare creature_texture_=
material{
texture{ pigment{ p_map1}
finish{specular 0 roughness 0.2401081 ambient rgb <0,0,0> diffuse 0.6
reflection{0 metallic} conserve_energy}}
}
//==================================================
The #declare part is in yellow. I presume that povray dont like dds texture
files.
I have tried converting the dds to tga but that made the texture all blue and
not colourfull. It did not work.
So I want to hear if there is a way of using .dds texture files in povray. Is
there some plugin or files I can install to make it accept these kind of
texture files.
Hope you can help and please remember I am really a povray newb aswell as within
3d programs.
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"karmacowboy" <tru### [at] ofirdk> wrote in message
news:web.488def156187cac1a911672a0@news.povray.org...
> Hi
Hi and welcome
Are you using DDS Converter 2.1? If not, use this to convert to JPEG
images.
http://eliteforce2.filefront.com/file/DDS_Converter;29412
For Crysis? :)
~Steve~
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Yes, I have tried it but the creature is all blue and not the original colours.
It is a bit special because I use a game editor to design a creature then I use
a program called spview to extract the .mesh ...later on converts it to .obj
along with the .dds which should be able to render in povray.
There are perhaps a problem with the spview program which is not commersial. So
I will contact the maker of it!
Thanks for your help. I was just not sure if it was possible to use .dds files
in povray or I do need tga for it to texture my creature!
J.
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karmacowboy wrote:
> Yes, I have tried it but the creature is all blue and not the original colours.
>
> It is a bit special because I use a game editor to design a creature then I use
> a program called spview to extract the .mesh ...later on converts it to .obj
> along with the .dds which should be able to render in povray.
>
> There are perhaps a problem with the spview program which is not commersial. So
> I will contact the maker of it!
>
> Thanks for your help. I was just not sure if it was possible to use .dds files
> in povray or I do need tga for it to texture my creature!
DDS files are not supported directly AFAIK. I'm not familiar with the
format myself, but I did run into a GIMP plugin for DDS files you could
try: http://nifelheim.dyndns.org/~cocidius/dds/ If this DDS format
stores more than just a raster image, it may be why you are having trouble.
--
-The Mildly Infamous Blue Herring
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"karmacowboy" <tru### [at] ofirdk> wrote in message
news:web.488dfe81ec1eec60a911672a0@news.povray.org...
> Yes, I have tried it but the creature is all blue and not the original
> colours.
>
> It is a bit special because I use a game editor
I use CE2(Crytek). Which game editor are you using?
to design a creature then I use
> a program called spview to extract the .mesh ...later on converts it to
> .obj
> along with the .dds which should be able to render in povray.
No, I'm sorry, afaik, PoV-Ray doesn't support .dds files. (It would be
cool if it did). :)
>
> There are perhaps a problem with the spview program which is not
> commersial. So
> I will contact the maker of it!
>
> Thanks for your help. I was just not sure if it was possible to use .dds
> files
> in povray or I do need tga for it to texture my creature!
No probs, (I like to help when and if I can), but why .tga only?
~Steve~
J.
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