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Examining the crackle pattern, it looks like there are two overlapping networks
of cracks. Is there a way to make it so that there is only one layer?
I hope I am being clear.
-Mike
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"SharkD" <nomail@nomail> wrote in message
news:web.4876fb2be281a8e79e76339c0@news.povray.org...
> Examining the crackle pattern, it looks like there are two overlapping
> networks
> of cracks. Is there a way to make it so that there is only one layer?
>
> I hope I am being clear.
Well I'll confess it's not clear to me. When I render the following scene I
don't see anything that fits the description of "two overlapping networks of
cracks":
camera {location <0,0,-8> look_at 0 }
light_source {<-10,20,-50>, rgb 1}
plane {-z,0 pigment {crackle}}
Are you able to clarify what you mean?
Regards,
Chris B.
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"Chris B" <nom### [at] nomailcom> wrote:
> Well I'll confess it's not clear to me. When I render the following scene I
> don't see anything that fits the description of "two overlapping networks of
> cracks":
>
> camera {location <0,0,-8> look_at 0 }
> light_source {<-10,20,-50>, rgb 1}
> plane {-z,0 pigment {crackle}}
>
> Are you able to clarify what you mean?
>
> Regards,
> Chris B.
Duh, the problem was that I was using transmit in the pigment and was looking
through to the other side of the sphere. nevermind.
-Mike
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Mike stated:
> Duh, the problem was that I was using transmit in the pigment and was looking
> through to the other side of the sphere. nevermind.
Been There! Done That! :)
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