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I'm in the middle of very busy day and, thus, hunting for kind people and
shortcuts.
Does the "Stanford Bunny" convert to a format easily usable in POV-Ray 3.6?
Does any kind soul happen to have a pre-converted file just lying around to
share?
Thanks in advance,
Mike C.
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"Mike the Elder" <nomail@nomail> wrote:
> I'm in the middle of very busy day and, thus, hunting for kind people and
> shortcuts.
>
> Does the "Stanford Bunny" convert to a format easily usable in POV-Ray 3.6?
>
> Does any kind soul happen to have a pre-converted file just lying around to
> share?
>
> Thanks in advance,
> Mike C.
How's this?
http://www.umich.edu/~rreusser/bunny.pov.gz
Strategy:
1) Download from google search for Stanford Bunny
2) Import into Blender
3) Export into .obj
4) Use my own script to convert to mesh2
5) Upload
Let me know if this works, because I'll probably take it down once it's served
its purpose.
- Ricky
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"triple_r" <nomail@nomail> wrote:
>
> 1) Download from google search for Stanford Bunny
> 2) Import into Blender
Oh, and I should add that Blender imports the .ply format these models are
usually stored in. I don't know if you can export mesh2 directly from POV-Ray,
but if you convert to .obj, then Wings3d or any old script would do a fine job
of converting this to a mesh2 object.
- Ricky
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"triple_r" <nomail@nomail> wrote:
> How's this?
>
> http://www.umich.edu/~rreusser/bunny.pov.gz
>
> Strategy:
>
> 1) Download from google search for Stanford Bunny
> 2) Import into Blender
> 3) Export into .obj
> 4) Use my own script to convert to mesh2
> 5) Upload
>
> Let me know if this works, because I'll probably take it down once it's served
> its purpose.
>
> - Ricky
I'd have to download and install blender on my home system (when I get home),
but I'll give it a try tonight or Saturday morning if I get home late.
I'm certainly not going to stoop to ASKING anyone else to do it first, BUT if
some curious person just happened to want to, I sure wouldn't complain... ;-)
Thanks a bunch,
Mike C.
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On Thu, 8 May 2008 12:00:12 EDT, "Mike the Elder" <nomail@nomail>
wrote:
>
>I'm certainly not going to stoop to ASKING anyone else to do it first, BUT if
>some curious person just happened to want to, I sure wouldn't complain... ;-)
Well I managed to convert it but the free PLY to OBJ converter removed
every 5th vertex and the bunny leaks :(
--
Regards
Stephen
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From: Nicolas Alvarez
Subject: Re: Brother, (or Sister) can you spare a bunny?
Date: 8 May 2008 12:15:38
Message: <4823272a@news.povray.org>
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Mike the Elder wrote:
> I'm certainly not going to stoop to ASKING anyone else to do it first, BUT
> if some curious person just happened to want to, I sure wouldn't
> complain... ;-)
His link is of *after* he did all the process. You don't need to get
blender, etc. Just download his link, gunzip it, and you'll see a mesh2.
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Nicolas Alvarez <nic### [at] gmailcom> wrote:
> Mike the Elder wrote:
> > I'm certainly not going to stoop to ASKING anyone else to do it first, BUT
> > if some curious person just happened to want to, I sure wouldn't
> > complain... ;-)
>
> His link is of *after* he did all the process. You don't need to get
> blender, etc. Just download his link, gunzip it, and you'll see a mesh2.
Thanks for that. I'm still at work running in circles assembling and
formatting data for the TSA (who INSIST that things be just so).
I keep thinking "I'll get to the bunny project in a few minutes" and it keeps
not happening.
Best Regards,
Mike C.
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"Mike the Elder" <nomail@nomail> wrote:
> "triple_r" <nomail@nomail> wrote:
>
> > How's this?
> >
> > http://www.umich.edu/~rreusser/bunny.pov.gz
> I'm certainly not going to stoop to ASKING anyone else to do it first, BUT if
> some curious person just happened to want to, I sure wouldn't complain... ;-)
Forgive me, but in case I wasn't clear enough, this code along with the pov file
I posted on my webspace should be what you asked for. The first version didn't
have the normals exported correctly, but it should be fixed now.
- Ricky
#include "bunny.pov"
object{bunny
pigment{rgb 1}
scale 20
rotate x*90
rotate y*180
}
camera{
location <1,4,-5>
look_at <0,2,0>
}
light_source{
<25,25,-25>
rgb 1
}
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"triple_r" <nomail@nomail> wrote:
> "Mike the Elder" <nomail@nomail> wrote:
> > "triple_r" <nomail@nomail> wrote:
> >
> > > How's this?
> > >
Houston, we have a lagomorph... repeat: we HAVE a lagomorph!
Thanks All.
Mike C.
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"Mike the Elder" <nomail@nomail> wrote:
> "triple_r" <nomail@nomail> wrote:
> > "Mike the Elder" <nomail@nomail> wrote:
> > > "triple_r" <nomail@nomail> wrote:
> > >
> > > > How's this?
> > > >
> Houston, we have a lagomorph... repeat: we HAVE a lagomorph!
>
> Thanks All.
>
> Mike C.
Had to look that one up. Funny. And here's the replacement, with correct
normals, that I don't mind keeping up for some undetermined amount of time.
http://rsreusser.googlepages.com/bunny.pov.gz
- Ricky
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