POV-Ray : Newsgroups : povray.general : LSystems and Turtle-Like movement Server Time
4 Nov 2024 21:26:19 EST (-0500)
  LSystems and Turtle-Like movement (Message 1 to 3 of 3)  
From: Bytter
Subject: LSystems and Turtle-Like movement
Date: 3 May 2008 13:00:01
Message: <web.481c99c8de4dbeeaaae9c1ef0@news.povray.org>
Hi!

I'm having a difficult time trying to cope with relative movement and
translation using POVRay for an implementation of an LSystem. I don't want the
generator to be aware of the real-size of objects.

For example, for an expression like "FF", my generator gives me this:

union { object { ramo translate -x }  ramo translate -x }

where 'ramo' is a macro that draw a twig. For "F+F-F", it gives me this:

union { object {union { object {union { object {union { object { ramo translate
-x }  rotate -z*90 }}  ramo translate -x }}  rotate  z*90 }}  ramo translate -x
}

It is getting a little verbose, but this is the best I've got so far. However,
I'm finding hard to cope with '[' and ']', which should save the state and
probably be translated to a paralel (instead of recursive) union of objects.

This is the python code I'm writting to convert an L expression into a POV
object:

-------

result = "F+F-F"

# Convert expression to pov
angle = '90'
macros = {'F': ' ramo translate -x ',
          'X': ' ramo translate -x ',
          '-': ' rotate -z*' + angle + ' ',
          '+': ' rotate  z*' + angle + ' '}

def applymacro(p):
 return macros.has_key(p) and macros[p] or ''

def trans(result):
 p = result[0]
 t = result[1:]

 if len(result) > 1: return "union { object {" + trans(t) + "} " + applymacro(p)
+ "}"
 else: return applymacro(p)

print trans(result)

-------

Can anyone give me an hint here? Maybe there is another way to get relative
transformations in POV without using all that recursive definition?

Thanks in advance,

Hugo Sereno Ferreira


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From: Bytter
Subject: Re: LSystems and Turtle-Like movement
Date: 3 May 2008 13:30:00
Message: <web.481c9fb8f9934732aae9c1ef0@news.povray.org>
I think I got it, maybe it can be usefull for someone:

------

# Convert expression to pov
angle = '20'
macros = {'F': ' ramo translate -x ',
          'X': ' ramo translate -x ',
          '-': ' rotate -z*' + angle + ' ',
          '+': ' rotate  z*' + angle + ' '}

def getsubstr(p):
 count = 1;
 pos = 0;
 while count > 0:
  if p[pos] == '[': count += 1
  if p[pos] == ']': count -= 1
  pos += 1;
 return p[:pos]

def applymacro(p):
 return macros.has_key(p) and macros[p] or ''

def trans(result):
 p = result[0]
 t = result[1:]

 if p == '[':
  sub  = getsubstr(t)
  newt = t[len(sub)+1:]
  return "union { object {" + trans(sub) + "} object {" + trans(newt) + "} }"

 if len(result) > 1:
  r = trans(t)
  if len(r) > 0:
   return "union { object {" + r + "} " + applymacro(p) + "}"

 return applymacro(p)

print trans(result)

------


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From: Paolo Gibellini
Subject: Re: LSystems and Turtle-Like movement
Date: 5 May 2008 05:36:55
Message: <481ed537@news.povray.org>
Hallo, Hugo!
Years ago I wrote a L-Systems parser in POV-Ray.
Perhaps could be interesting for you compare the sources:

http://ozviz.wasp.uwa.edu.au/~pbourke/exhibition/povfrac/final/0025.pov

Bye,
    ;-)
    Paolo

 >Bytter wrote:
> Hi!
> 
> I'm having a difficult time trying to cope with relative movement and
> translation using POVRay for an implementation of an LSystem. I don't want the
> generator to be aware of the real-size of objects.
> 
> For example, for an expression like "FF", my generator gives me this:
> 
> union { object { ramo translate -x }  ramo translate -x }
> 
> where 'ramo' is a macro that draw a twig. For "F+F-F", it gives me this:
> 
> union { object {union { object {union { object {union { object { ramo translate
> -x }  rotate -z*90 }}  ramo translate -x }}  rotate  z*90 }}  ramo translate -x
> }
> 
> It is getting a little verbose, but this is the best I've got so far. However,
> I'm finding hard to cope with '[' and ']', which should save the state and
> probably be translated to a paralel (instead of recursive) union of objects.
> 
> This is the python code I'm writting to convert an L expression into a POV
> object:
> 
> -------
> 
> result = "F+F-F"
> 
> # Convert expression to pov
> angle = '90'
> macros = {'F': ' ramo translate -x ',
>           'X': ' ramo translate -x ',
>           '-': ' rotate -z*' + angle + ' ',
>           '+': ' rotate  z*' + angle + ' '}
> 
> def applymacro(p):
>  return macros.has_key(p) and macros[p] or ''
> 
> def trans(result):
>  p = result[0]
>  t = result[1:]
> 
>  if len(result) > 1: return "union { object {" + trans(t) + "} " + applymacro(p)
> + "}"
>  else: return applymacro(p)
> 
> print trans(result)
> 
> -------
> 
> Can anyone give me an hint here? Maybe there is another way to get relative
> transformations in POV without using all that recursive definition?
> 
> Thanks in advance,
> 
> Hugo Sereno Ferreira
> 
>


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